Designers: Beq Janus & Elizabeth Jarvinen
Flambois has something of a dual spirit. Entering from Fungalmire, I find myself walking through twilit woods beside a rushing stream. It looks clean and cold. It’s as peaceful a riparian environment as you could ask for.
However, I follow the path along the stream, cross a rough bridge and plunge into the woods. Eventually I come to a tall stone wall. Around the corner and under an arch, I find myself in a very different kind of place.
Almost immediately, I’ve moved from the quiet countryside into the middle of an urban landscape, also strangely quiet. The architecture varies but is of three main types. The first I encounter has a medieval look to it, built of light coloured stone. The buildings, mostly dormitories I read, are several stories high and coldly lit. This area has an imposing, slightly eerie feel to it. The distant howling of a wolf might have something to do with that.
The designers’ notes tell of three schools of magic, which explains the three main styles of architecture in the city.
A collection of standing stones, some in the midst of what look like carefully tended thickets, stands around an open area in the city known as The Bard’s Grove. It looks like the area functions as kind of common or public square.
Near the center, by the main landing point, sits the central hall (and flagship shop, Teegle). On top of the high roof of the hall grows a well-watered tree. (There are waterfalls pouring off two sides of the hall.) Above the sun tree floats a great enchanted orb that lights the region.
Don’t miss the windows in the Little Big Designs shop across the street from the entrance, very Art Nouveau.
Flambois looks like the place for tinies and dinkies to shop.
- Pax Werx
- Mags’ Min-mall
- Sterling Wear
- Dead Umbrella
- Aether Chrononoauts
- Tiny Steps
- Little Big Designs
- Tiny Inc.
- Dinkie Boutique
- ami’s Dinkie World
- Twisted Whiskers
- Morkus Quill Crafter
- Designs by Isaudra
- John Dee’s Emporium
- Kute Kreations