SL23B – Alta’s Exhibit Shortlist

Tapestry of Time

It’s time for my annual pilgrimage to The Tapestry of Time. Once a year I go all maudlin and look back at all that’s gone on inworld for all these years. It’s an hours long experience for me as I make my way up the tower, platform by platform, year by year.

It’s not made any faster by the fact that I’m also working up my exhibit shortlist on the side; looking around while I’m looking back.

The List

Seems I have to say this every year at this time. SL23B is not over! The live entertainment on the big stages is no more, but there are still: The Swaginator Hunt, The Shining Stars Collection Hunt, The Golden Ticket Giveaway (until the 14th), the Shop & Hop, and The Resident Exhibits! All of these continue until the 19th, with the exception of The Golden Ticket Giveaway. The kiosks will stop accepting entries after the 14th.

I’ve managed a slightly shorter list this year, a dozen vs. nearly twenty last time. Beyond the places I intend to revisit in more detail this week being near the top, the list is in no particular order. It’s hard enough picking just a few exhibits as standouts. Don’t make me have to rank each one!

I’ll start with the exhibits that I made special note of while I was exploring all of the exhibit areas. These are either exhibits that have a lot of information about some topic that particularly interests me, or that include some experience I’d like to go through properly.

The Great Carrot Caper

SLURL: https://maps.secondlife.com/secondlife/SLB%20Marvelous/66/140/21

Owlie Fairlander Presents “The Great Carrot Caper”. Fourteen golden carrots have gone missing during a birthday party inside a lushly decorated, 1930s mansion. You can hunt for them and click various characters in the mansion for assistance. There’s no prize beyond the satisfaction of finding the carrots. It’s a beautifully decorated place, which makes it fun to explore while looking for carrots.

Astral Projections

SLURL: https://maps.secondlife.com/secondlife/SLB%20Marvelous/67/44/21

Brought to us by Ciaran Astral, this installation, this is a sorta spooky conceptual game about films and genera. Walk into the parcel and accept the experience. Then follow the arrows into the building. There are a few information signs advising some viewer settings. Then, climb the stairs ahead of you, and click the ticket to continue. You take on the role of a “Reelwalker”, somebody who can step into the space between movie frames. Your job is to find objects in scenes that do not belong to the movies and remove them.

The Blue Note

SLURL: https://maps.secondlife.com/secondlife/SLB%20Beguile/163/140/21

In this little cinema-bar, you can walk in and click the big plywood screen to start a seven minute video about The Blue Note. The group wrote its own stories and produced straight noir machinima. The exhibitor reopened the theater for SL23B. You can watch some of their films in this theater.

Twin Palms

SLURL: https://maps.secondlife.com/secondlife/SLB%20Glamorous/195/231/21

This year’s architectural entry is a really well done replica of Frank Sinatra’s Palm Springs home, complete with furnishings. It’s a marvelous reconstruction of the original, right down to the special vinyl recording system Frank had installed in his sitting room. (I can be sure because I’ve peeked through the window and seen that room!)

This house is a super example of some of the best in mid-century modern architecture. I will be returning to take a more detailed walk through. (And I’m told by the exhibitor that they’ll be live with “Frank” at 5:00 PM SLT on July 18th.)

UFA vs. Hollywoodland

SLURL: https://maps.secondlife.com/secondlife/SLB%20Glamorous/186/140/21

In this beautiful and fascinating exhibit, the folks from the Berlin 1920s Project compare and contrast Hollywoodland in the golden age with UFA at the same period. I find this really interesting as UFA has always had a place in my heart. They’d be there if it were only for producing “Metropolis”, which nearly ruined them, but I also happen to have a soft spot for Abstract German Expressionism (reason #457 why I’m still single). So this is an ideal place for me to get lost for a while!

The rest of the list are exhibits that struck me as particularly interesting or especially well done. Again, in no particular order.

Blacks Contribution to the Golden Age of Hollywood

SLURL: https://maps.secondlife.com/secondlife/SLB%20Outgoing/96/93/23

The Black History Worldwide 365 Institute has put together a very nice display highlighting some of the great black performers that helped make The Golden Age of Hollywood what it was.

Lights, Camera, Couture!

SLURL: https://maps.secondlife.com/secondlife/SLB%20Sparkle/61/186/21

This exhibit is a description of the process of design to screen for movie costumes. And there! Right there in acts I and II is Edith Head! One of my heroes. (My look for most of the first week of SL23B was based on Edith’s.) As you follow the information displays around the courtyard, the presentation turns to film wardrobe’s influence on fashion and, ultimately, what we wear inworld. Nicely done!

The Hunt for The Maltese Owl

SLURL: https://maps.secondlife.com/secondlife/SLB%20Stupendous/36/130/27

The Confederation of Democratic Simulators (CDS) have created a little Mediterranean village where you can learn more about CDS, its members, and some of the things they do. Also, you can hunt for the Maltese Owl. This is an impressively detailed build that is worthy of careful exploration.

Forbidden Planet!

SLURL: https://maps.secondlife.com/secondlife/SLB%20Beguile/71/64/21

OK, how could I not select this one? Seriously? Such a lovely diorama of the C-57Ds fateful landing site on Altair IV. The crew are about to have a (losing) battle with the Monster from the Id! It should surprise nobody that I’m excited to come across this display. You can climb into the saucer and have a quick tour. There are a couple copies of Robby outside, one monitoring the situation, the other ready to go for a drive. You can even take part in the fight if you have a mind to. Either man one of the ship’s batteries or buy a blaster rifle for L$0. Such a fun exhibit about a true Hollywood classic!

The Golden Age of Cheer

SLURL: https://maps.secondlife.com/secondlife/SLB%20Blissful/186/140/21

I confess to a certain fascination for virtual world cheer squads. It seems such an unlikely thing, and yet completely natural when I think about it a bit. In past years, the KitCats cheer squad have set up large display and demonstrations at SLB. This year, the Second Life Intercheer Council is hosting an exhibit that covers many different inworld cheer squads.

And there are more of those than I might have expected. Woodcrest University, St. Mary’s School, PWPS Panthers, SLCS Cheerleaders, The KitCats, Bellisseria Belles, Phantom Sports Cheer Squad, Sharks, Columtreal Cheerios, Saint Elizabeth Honey Bees, and WG (Wild Gators) Cheer are all represented. Considering the amount of work it must take to keep one of these groups going, this is a very impressive list!

There’s a mini-hunt around the exhibit’s stadium. Find seventeen small megaphones and buy each for L$0 to assemble a cheer outfit!

Follow the Dream

SLURL: https://maps.secondlife.com/secondlife/SLB%20Delightful/59/159/21

At the deco rose gold palace across the street, follow the path (starting to the left after you climb the stairs) to trace the history of movies. Beginning with Georges Méliès and moving through the era of the Hollywood studio system as you walk through the production studio. After a brief stroll through Babylon, and the wardrobe department you find yourself in a hall of stars from many film eras along with a timeline of some key pictures.

The final section looks forward with new and potential future film making techniques on display in an Avatar like environment. The Dream Continues!

This exhibit is one of the most comprehensive looks at the history of the Hollywood dream factory that I encountered at SL23B.

Hidden Masquerade

SLURL: https://maps.secondlife.com/secondlife/SLB%20Awesome/185/217/24

In producing this build Truth Fairelander was “inspired by Vincent Price’s The Masque of the Red Death (1964). Rather than recreating the film, this exhibit explores its enduring themes of masks, mortality, and the truths we cannot escape.” That was one of Roger Corman’s wasn’t it? He’s coming up in the world! (Actually, to me he’s already in the Hollywood pantheon!)

Walk through the darkened garden and you’ll find information about the film, Vincent Price (yay!), and questions about yourself to ponder.

In a dark summerhouse deep within the garden, with plush Victorian appointments, you can sit and watch the movie “The Masque of the Red Death” on a Simcaster screen.

Above all, follow the sign’s advice: “Walk slowly. Listen to the wind. And discover what remains when every mask is removed.” It’s just a really well put together build.

Progeny – From the Silver Screen into the Living Night

SLURL: https://maps.secondlife.com/secondlife/SLB%20Fabulous/93/93/21

I’m putting a vampire role play exhibit into the shortlist? I’ve nothing against it, really. It’s just so not what I do in Second Life. But! This is really just a very good exhibit about vampire and other monster/horror films from The Golden Age of Hollywood. A pleasure to walk through and peruse the displays.

SL23B Adult Exhibit Regions – Irresistible, Euphoric, Alluring, and Daring

If there’s a welcome area for the adult exhibit regions, it’s the Pod Terminal. Before I start looking through the adult exhibits in detail, I’ll take the pod tour just as I did on the main SL23B continent. With only four exhibit regions, one stage, and maybe a quick look in at a Shop & Hop region, I don’t think it’s going to run as long as the main tour does.

In fact, after winding through the exhibit regions, and making a stop by The Salty Saddle Saloon, the pod tour makes its way through all six adult Shop & Hop regions this year. (I think there were only four in previous years and the pod tour only touched the western most two of them.) So, covering fourteen regions, the tour runs

I’ve adjusted my outfit in deference to the local environment; no more Edith Head or Gloria Swanson. Instead I’m taking on the appearance of a back line dancing girl who the producer has rather hopefully attired in an outfit that is going to make the censor’s eyes bug out. He’ll no doubt scream “Cover her middle fercrissake! What the hell were you thinking about that top! There’s not enough gauze in the whole photo lab to blur that cleavage! Get a proper blouse on her!”

If the poor guy was still around when “Barbarella” came out, he probably had a heart attack.

SLB Irresistible

SLB Irresistible sits on the western reaches of the south coast of the adult SL23B continent. To the east is the barren desert that surrounds The Salty Saddle Saloon. Irresistible is a somewhat irregular twelve parcel exhibit region having seven parcels in the 4096m2 range, three 2048m2 sized, and two small 1024m2 spots.

The roads through the adult exhibit regions work differently than for the general ones. Instead of the road zig-zagging through each region in turn, the route runs all the way east to west before moving up a block to the north. So I’ll be using the cut-throughs to fully explore each region in turn.

La Plage de Doodle: The Invitation

Starting from the south-east corner of SLB Irresistible, the first exhibit I come to is from La Plage de Doodle. This is a highly immersive, scripted experience. Click on the sign to get a HUD. Add it and accept the experience. Click on a character to assume a role, and finally, sit on the experience “mark” (a.k.a. pose ball).

Initially the pose ball will guide your avatar through the first act of the experience “The Invitation.” After you leave the beach set, and the story becomes just a little surreal, you find yourself in some sort of tower room, and no longer sitting on the pose ball. From that point, you navigate by clicking on doors to move from room to room, where the scenes grow ever darker. Eventually, you find yourself outside the tower and walk down a ramp to a… unique graveyard.

When you complete the experience, the whole thing takes a little over ten minutes, a sort of credits sequence will roll on the HUD and you can view cards from some of the exhibitor’s earlier experiences.

There’s a gift on the way out.

The XXX Dept.

Next, across and up the street a little, is The XXX Dept., who have a very quiet studio lot with a very shiny water tower. There does not appear to be anything goin on here beyond the basics of the build. Perhaps the exhibitor was unable to complete it.

SX Awards

In a large gallery next door, there are a number of photographs on the walls, with names embossed on gold plaques beneath. Presumably award winners? There are two floors of them.

There’s no context that I can find about what the awards are for, though I’m going to go out on a limb and guess that they were not for their fashionable outfits (there are none).

If you really want to look over all the pictures, I’d recommend turning shadows off or changing the environment settings. As it is, it’s much to dim in here to make most of them out.

Pod Tour Station

One of the small parcels is the Pod Tour station. But, I’ve already been there.

The Gorean University

I know I’m just a terrible snob, but this concept always makes me smile. Organized academics is just not what comes to mind when one thinks of Gor.

None the less, the exhibit is here. This year, it’s theme is somewhat more somber than in the past. It as been set up as a memorial to the founder of The Gorean University, Black Ort, who is sadly no longer with us. Click on the parchment before the memorial statue for more about him.

This is Us

The next large gallery is This is Us. Here the creativity of Second Life is on display. “This Is Us explores the creativity of Second Life through portraits of its residents. Every image is a reminder that each of us is making choices, telling stories, and leaving an impression.”

At the entrance, you can read the exhibitor’s background for the display beginning with her return to Second Life about a year ago. Then, have a look around at the great variety of avatars in the photos. Even with, nearly, all of them being human forms, each is unique.

Overall, the gallery is really well done.

Oost Beach

Last on the southern side of Irresistible is Oost Beach. “OOST BEACH is part of the Oost West lifestyle estate for gay men. It’s where we workout and play dirty using the BARE strip combat game. Learn how to play, get set up and join us!”

Shattered Illusion

Off to the north-west of the region is a large art installation, Shattered Illusion. It pretty much speaks for itself. At a guess, I’d say it draws from some of the darker sides of the conventional Hollywood stories.

RiP: Io Dagda: Fantasy + Multi-Verse Role-Play

“A fantasy role-play sim within a multi-verse setting; anyone is welcomed here. Our sim presents itself as fantasy with relics of other time eras scattered about and harder to find.” There are a number of panels around the exhibit you can click to learn about the region, its role play and factions.

TUNE! Music Lounge and Furry Hangout!

For a completely different vibe, go across to the party beach at the furry hangout. Another perfectly self-explanatory exhibit.

JinJar Pictures

In a long, narrow exhibit near the region center, JinJar Pictures has displayed “the best artworks from the “Bum Art Exhibition” (2023–2026), displayed like Hollywood Oscar posters.”

A Was Here

Another art installation, very large extras from “Goldfinger” adorn a large fountain.

SLB Euphoric

SLB Euphoric, in the far south-west corner of the adult SL23B continent, is an almost standard exhibit region but with two of the small central parcels joined, for a total of eleven.

Maravela Studios

Brought to us by Amazon River in SL, a large adult role play estate, this exhibit is a large sound stage within which a jungle set has been constructed. (I’d wondered, looking from the outside, where Amazon River’s traditional jungle was!) Inside, a jungle scene in an old black & white movie is being shot.

There’s an ongoing photo contest. Click the sign next to the set entrance for an Amazon River landmark.

Akudabar

On the other side of the red carpet is a club. The style is very techno/cyberpunk. If you need some exercise, there are a couple of poles to dance on.

AKUDABAR is an immersive concept-club inspired by the PS2 game Beyond Good & Evil, reimagined through a futuristic and organic aesthetic. Blending early-2000s nostalgia, the space creates a unique pop-cultural universe where fiction, design, and social experience converge.

Cheery18

Next up is Cheery18’s exhibit near the region center. This is set up as something like a party beach.

Cherry18 is one of SL’s oldest continuously running sex work venues. We have a long history of beach parties and would totally do a Golden Hollywood beach-movie night! And that’s what you’ll find at our exhibit, how Cherry18 would give you movies on the beach!

Click the banners to get a landmark.

Meld

This appears to be another immersive experience, sci-fi flavoured this time. Step into an “Avatar” like environment and stroll into the small building at the back. Zoom in on the statue wearing headphones to hear a bit about the group and their upcoming inworld event scheduled to start September 18th. There’s also a panel to click for more information about the event. In another room, there’s a panel about the group itself.

The Linden Lab Adult Hub

The first of Euphoric’s small parcels features the Linden Lab Adult Hub. I’ve heard of this. An idea for a sort of alternate landing spot for new residents interested in adult play. This appears to be largely a mole build, so it’s official. There’s a group joiner as well as information about the adult hub mentor programme. Panels to contact members are along one side.

The Golden Hour Lounge

Truth in advertising, there’s lots of gold at this lounge. “an elegant Golden Age cocktail bar & lounge inspired by the glamour, romance, & sparkle of old cinema. Step inside for a refined social atmosphere with classic cocktails, golden lighting, & a stylish place to gather and enjoy”

A very elaborate build. It would be nice if they had an event to fill it, but I didn’t see any scheduled.

Hollywood 1920

At Hollywood 1920 (enter from the west) take a tour of information boards as movie making moves from New York City out to the continuous sun and dry weather of Hollywood. Other than being sponsored by WPG, I saw nothing particularly adult in this exhibit. It feels like a perfectly general exhibit that overflowed from the main SL23B continent.

Crossroads 1896

Another drive-in! Love a drive-in! This one is Crossroads 1896, a New Orleans by Night VTM/WOD Community. Walk through the screen to find yourself on the set of a Gothic thriller. Scenes with notes have been tacked up on the back wall.

Click on the “Crossroads” sign at the entrance for a notecard.

Playdolls

Playdolls are here again. “SL’s longest-running adult magazine” they have had exhibits at SLB since the adult exhibit regions began a few years back. Inside, you can find subscribers and the current issue.

Greek Row Roleplay

Here at the Greek Row Roleplay exhibit, you can select a role from the many character cards standing around the lawn. There are several pledge tables, a calendar of upcoming events, and a mysterious building containing a swirly thing.

Adult Greek academic organization role play is a thing it seems. Once again, I learn something new every SLB.

Misfits SLRandom ArtCrew

OK, just how many different SLRandom ArtCrews are there? Nobody’s sure, it’s a random number, right?

Here at the Movie Town of Hawthorne Landing, they have created something of a set piece. Well, obviously, it’s a movie set but… well, you know what I mean. In the exhibitor’s words:

Welcome to Hawthorne Landing, a fictional 1950s riverside movie set presented by SLRandom Artcrew. Stroll vintage streets, explore waterfront docks, and relive the charm of classic Americana where every corner feels like a scene from a timeless film.

SLB Alluring

SLB Alluring is another slightly non-standard exhibit region, thirteen parcels in this one with what might have been a large exhibit area split into two.

Eclipse Ridge – A Modern Supernatural Thriller

The gate to the lot is open, so why not walk in and have a look? Eclipse Ridge is a role play community and location. You can get some information about them by touching the board at the entrance. There is also a display area with social media links as well as group joiners for the in and out of character groups.

The exhibit itself is an exterior set with an active set up outside The Three Sisters bar. A sheriff’s car is involved, so this may be part of an action sequence.

This is another instance of an exhibit in the adult areas where I see no adult content to concern anybody.

Gemeinde Baunatal

Next is a German language municipal role play group/location Baunatal. All around the perimeter are panels with information about the group in German and English.

The Municipality of Baunatal introduces itself! Discover a glimpse of our region and learn about the attractions, amenities, and unique features that Baunatal has to offer. Come and see what makes our community special.

Diner

Virella Magazine & Winchester Custom have got together to bring us this garishly coloured and lit 1950s diner. While you can gather some clues as to their content from some of the menu displays, I’m not able to tell what this is all about. Seems perfetly safe for work though.

Zindra Instinct 2 – “Seeking the Edge”

The next exhibit is not. Including Nude Drivers of SL, this exhibit celebrates the many wonders of Zindra, Second Life’s adult continent, working our a framework based on “Basic Instinct.”

Female Force

Walk over to the little theater for information about the Female Force role play group. Step inside for lots of images from some of their role play sessions.

Metropolis

Oooh! Another “Metropolis” exhibit. How many films don’t get old even after a century?

Here you can climb the stairs and have a seat in Fredersen’s office. It looks like things are about set for the transformation of Brigitte Helm. You can also look in downstairs, as it were, to where the city’s Morlocks have stockpiled… Amazon boxes? Hmmm.

The Raunchy Gauntlet

Appears to be a scripted adventure, warning, an explicitly scripted one, that you can browse or star in. Click the sign at the entrance for more information.

Maxi’s Jazz & Blues

Around the corner, at the north of the region is Maxi’s Jazz & Blues. This is a 1920s themed jazz club and bar. Inside is a very well appointed venue with a stage, plenty of seating, and a remarkably open bar for the 1920s. Is this before prohibition?

Darkwood Castle

The next small parcel contains Darkwood Castle’s Jazz Band. Come inside and have a, very comfortable seat. There’s a band playing cool jazz. It all looks pretty tame really. Though some of the lamps could put some shorts on.

Click on the sign out front for group information.

Ladyboys Club

The last large parcel of SLB Alluring contains The Ladyboys Club exhibit. You can walk into the theater, past the photographers clicking away and activate the movie, if you are so inclined. Just judging by the media URL, the show is very likely not safe for work!

Frilly Filly Farm

FFF once again have an exhibit at SLB. I recall they had one last year, a little larger than this year’s? At this exhibit, you can learn all you need to know about pony play in Second Life, probably without having to ask anybody any questions. FFF have been around a very long time, I’m told, and should know what they’re about in this department.

After Show

Next up is After Show, a place to gather once the showing of “Metropolis” has finished?

Step into our After Show Party exhibit and experience the glamour, creativity, and camaraderie that make SL23B unforgettable. Wander through a stylish outdoor Art Deco-inspired lounge, where elegant lines, vintage charm, and sparkling ambiance create the perfect setting to relax and connect with fellow residents.
Gather at the outdoor Art Deco bar for refreshments, conversation, and a chance to share your favorite moments from the birthday celebrations. Whether you’re here to dance, socialize, admire the surroundings, or simply enjoy the atmosphere under the stars, this after show experience is designed to keep the party going long after the exhibits close.

Paparazzi Red Carpet

The last exhibit for me to visit in SLB Alluring is Paparazzi Red Carpet. This appears to be set up as the red carpet event for the release of The Raunchy Gauntlet from an earlier exhibit. Another place for a red carpet moment.

SLB Daring

SLB Daring is the final exhibit region to explore. It’s another odd one. There are ten exhibit parcels. Well, there are thirteen actually, but the eastern three along the northern coast have all been submerged. This was the case last year as well, with the road to the stage regions bounded on the north by ocean.

F.O.B. Daring

This appears to be a group, or groups, for inworld combat simulation. There’s an information area in one of the huts off to the left where you can find a landmark to their main location and a group joining application for the Colonial Defense Foundation.

The Steamy Seductress Gallery

Inside a club that’s a bit techno and a bit Universal horror, are some pictures by the exhibitor and friends. Brought to us by Brightest Day Productions. There’s a subscriber by the door as well as an information/gift box.

Experience is Real 2

Another SSCRPG presentation, Experience is Real 2 is modeled as a drive-in (popular theme this year!) where the screen is showing scenes from the group’s Stargate fan fiction. Around the perimeter are panels on some of their other adventure regions.

Devine Sadism Femdom

You can read about the group on a number of information panels around the display. There’s also an information box you can click at the entrance. The exhibit itself, “Women Direct the World” appears to focus on a number of strong women through history, e.g. Marie Curie and Elizabeth I. Mae West also figures prominently.

Noxia Tribute to Jules Verne and H. G. Wells

At the western end of the region is Noxia’s build for SL23B, a tribute to Verne and Wells. And why not? The two have been sources for more Hollywood movie scripts than most other writers out there.

Look around and you’ll find The Nautilus, a time machines (where things do not seem to be going entirely well), maybe a Morlock? There’s also a sort of open air, age of steam era mad scientist’s workshop. Fun display!

Hardwood Studios, the Backdoor Lots

Presented by Passion Bay, this exhibit has a number of information panels and photos of what goes on in and around Passion Bay. There are also several sound stages where scenes for movies that I’m pretty sure will not get PG ratings are being filmed. Oh, and there is a couch in the casting department.

Touch the panel at the entrance for a gift folder (mostly of gestures).

SJR Moving Pictures

This is a film studio re-imagining of the exhibitor’s main shop. Among other things, he creates AI driven non-player characters. Stop in and engage them in conversation. See how they do. Did they pass the Turing test?

NinjaFlow ExPerience

Next door is a completely work safe display about a MMORPG built entirely within Second Life, Ninja Flow. An extensive sequence of infographics will tell you about the game and a bit about the system. Social media links and group joiner at the back.

Provocateur Magazine

Another lifestyle/erotica magazine, Provocateur has set out an Art Deco inspired building in which to display some past covers. There’s a newsstand out front where you can pick up the current issue and, if you like, subscribe.

The Sweet Dream Syndicate

My last stop in the adult exhibit regions is another quest by Team Space Dolls. Look for the question mark icons to find books that will guide you through your journey through the exhibit.

In Closing

So, that’s the adult exhibit regions all explored. I think even more so than last year, most of these displays are not really very adult in nature. Except for a handful of quite explicit presentations, most of these regions are kinda tame. I can imagine two factors causing that. Some may be overflow from the general regions if there wasn’t enough room. Other builders may just not want to worry about complying with content restrictions.

In any case, I’ve once again amazed myself with my own stamina. In the course of a bout a week, I’ve looked through some two hundred forty three resident exhibits over nineteen regions and taken over three hundred pictures of them. (My total photo count for all of SL23B currently stands at 529. I’ll spare Flickr most of those!)

Now that I’ve finished, I’m kind of sad. All that’s left to do is my annual pass through the Tapestry of Time, and to revisit a few of the more involved exhibits that caught my eye on the first pass. Then I’ll be pretty much done with SL23B. Of course, I’ll be waiting for SL24B with much anticipation.

SL23B Exhibits – Enchant, Fabulous, and Glamourous

Intro

SLB Enchant

Sitting at the southern end of the SL23B general continent’s east coast, SLB Enchant is another standard sixteen parcel exhibit region. To the south is the Golden Palms stage after which the road rounds the corner and heads west through two more exhibit regions before returning to the welcome area at SLB Incredible.

Golden Age

First up, Golden Age by Adriana Dellago (deplove). “Golden Age is a cinematic journey through a reimagined Hollywood studio backlot, where iconic moments from the Golden Age are revived with ritual precision and contemporary staging.”

Here you can visit staged re-imaginings of the filming of some of the most glamourous Golden Age productions. You had me with Cary Grant and Grace Kelly having a picnic in Côte d’Azur.

Oldies But Goodies

Walk in through the gates and have a look at the movies being produced at each one. Can you identify them? If so, “Go back in time and see how many movies you know. Place your answers in a note and drop it in one of the camera boxes for Huntress and Attica to look forward to (Accurate and funny answers accepted).” There are prizes for most correct and most funny attempt. I did have to look one of them up.

American Bee Story

The bee exhibit is one I look forward to every year! If there’s anything you don’t know or wonder about bees, you can probably find the answer here. Many, many infographics are scattered through the yard containing a wealth of information about these massively useful insects. Make your way back to the House of Honey to find out more about that subject. And don’t neglect to ride the busy bee for the full tour, even more information, and a lift up to the hive in the sky for even more information and a slide show.

Order of Dracul

In the stone tower across the street is The Order of Dracul, role play focused on vampires, faes, lycans, and humans too. Fair enough. There have been plenty of movies featuring all kinds of undead.

Step into the tower for information about the races and factions of this role play group. Upstairs you can find photos of group activities presented on an amazingly attractive and innovative display frame 😏(I might not be objective on that point!)

The Golden Age of eClipse!

At an amazingly elegant outdoor ballroom, eClipse Club & Resort bring us “…back in time. To a time when Glamour was the word.” An event board off to the side gives a schedule of upcoming events at their club. Clicking it will take you to their Google calendar.

Mexican Legends in Hollywood

Another group whose exhibits I look forward to every year, here, Instituto Espoanol tells us about the, sometimes hidden, Mexican contributions to the Golden Age of Hollywood. From Ramón Navarro and Lupe Velez, to Anthony Quinn (yeah, he’s not really Greek), the displays in this exhibit highlight just a few examples of Mexican lights in the Hollywood firmament.

Pioneers of Black Cinema

Across the way, Meroe presents an exhibit about another traditionally under appreciated group, the “lesser know writers, filmmakers, performers, entrepreneurs, and storytellers” of black cinema. Stroll to the museum across the plaza to look through a very well done display.

GTFO!/Drivers of SL

The next large parcel is a joint exhibit between GTFO! (the freight moving game) and Drivers of SL, the large inworld driving group. Information and group joiners over by the diner.

The Ancestral Thread

At The Ancestral Thread, you can step through an “immersive Tarot-based experience” centered around transgenerational healing. Turn right on entering and begin with the panel labeled “The Threshold 1: Welcome”, next to the BBB passport stamp station, and proceed from there. There’s quite a lot in this exhibit, and quite a lot of care and effort clearly went into its construction. If you’re going to approach it seriously, you’ll want to set aside some time.

Golds

I can find little information about this exhibit. Past the familiar bustle of the red carpet is a small gallery with a number of fashion portraits. Whether examples of fashion photography, or a hint at what goes on at the Golds estate is anybody’s guess.

Chagrin Falls Exhibit

Chagrin Falls is a display about a training center for inworld firefighters. From some of the pictures I see on the panel out front, Dinkies can apply!

Landmark giver by the entrance.

ATG Productions

Look in at the mini-sound stage to find out about GRID News. Behind the news desk you can find web, YouTube, and audio stream links.

There’s an Hands of Omega rezzer here (Social – ATG SL23B) and a BBB passport stamp station.

Antiquity

The large parcel across the street is Antiquity Estates entry for SL23B. The estates are a long-running role play community that appears to specialize in earlier periods. Some of the eras the encompass look like they are being represented by posters of potential movie productions around the studio.

Look in at the building on your right as you enter for gifts and more information. I noticed from the photos on a couple of the floors that they’re not overly human centric. There are Dinkies and feline forms in evidence. There’s even a community of mer-people.

Unnamed Parcel 6

The last small parcel is a gallery with a number of art panels set around a central sculpture.

The Nature Collective

The Nature Collective’s build at SL23B is red carpet and rope line through a wooded path into a central grove. There you can join the group and get information about who they are and what they do in Second Life. Social media links are available from a panel on the stage (sort of like the world’s smallest drive-in) at the back.

Sparkle Scenes

At Sparkle Scenes, take a seat at each of the three different little outdoor theater bays to watch presentations on all that the exhibitor loves about Second Life.

SLB Fabulous

After turning the corner at The Golden Palms, I’m in the final stretch now along the south coast. SLB Fabulous is a perfectly normal twelve parcel exhibit region.

Surreal Women

The first thing I come to is another big build by Marea2007 Praga, or as it always occurs to me, the monochrome person. The style is instantly recognizable. There are large pages of text around the columns bordering the space, but it’s in Italian, which though I’d love to, I cannot read. You can touch a panel on the ground for a folder that contains information in English.

And there is a splash of colour this year! One of the outfit vendors has a dress in bright red!

The Behemoths

SLRandom Artcrew (distinct from Mandroid?) have set up this scene where goopy giants with television heads battle it out in a city park. The presence of film crews, or at least their gear means this is all just a movie? I hope so. But practical effects for sixty foot monsters? Would CGI be more cost effective? Or a guy in a rubber suit on a set of miniatures?

Old Hollywood Style

Attention SL Magazine (see link inside) has set up a display of twenty three years of Second Life fashion from prims to mesh. Or at least they did back on June 27th. Yet another show I’m late for.

Hope

Walk through the waterfall to enter Hope, by Raven. This is a place most particularly for those who may be struggling in life. First thing on the right is a list of crisis phone line numbers in many countries across the world. Click for a notecard copy of them. The rest of the space is occupied with messages the substance of which is “it gets better.”

Drishti Oasis – The Redwood Ring

Click the small banner at the entrance for information about Drishti Oasis. I’ve run into this group before as Drishti Yoga Oasis, under which name I’m pretty sure they had an exhibit last year.

In the center of the space is a perfect cathedral of redwood trees in which a circle of cushions has been placed around a small fire. The setting certainly invites meditation.

History of Studio Moya

After two very serious spaces, the next is pure whimsy. Patrick Moya’s builds have their own, inimitable style. A number of displays around an in the central sound stage building provide some of Moya’s background and his journey in Second Life art. There are numerous examples of his cartoonish, colourful work all around.

Hollywood Hawt – Hollywood Disco and 70s Era

Around the corner is this year’s build from Hawt Mafiosa, organizers of inworld party events, seemingly on a grand scale. Follow the path around up and behind the waterfall to locate the dance floor.

If there’s a party, I’ve missed it. (Typical.) I don’t see anyplace to get more information here. I guess you have to hope to catch one of the group members at the exhibit.

It’s a nice build, in a tiki meets Studio 54 kind of way.

In a Galaxy Far, Far Away

Said galaxy is apparently called Second Life. From the red carpet, head to the screen to read the tale on the scrolling text. (It just scrolls up. It doesn’t vanish off to a point in the upper middle of the screen, like some other expository text we could mention, so it’s relatively easy to read.)

There are pose spots around if you’re in the mood for pictures.

Collabhub

Walk right inside the front door to find a landmark and social media links. This group is composed of 150 creators: photographers, models, and designers who create content for Second Life.

The theme here is, going by the sign at the entrance, “The Seven Deadly Sins.” I’m afraid I’ve only been able to identify one, lust.

Team Phoenix Aerobatics

This is a first. I don’t recall seeing an exhibit from an aerobatic group in SLB before. In fact, I’d never heard of such a thing in Second Life until I saw a group (this one) setting up for a performance at The Funky Monkey performance space last week. There’s a jet front and center, naturally, and in back three’s a hat you can click for a free one and a group joiner if you want to keep up with performances.

CharitySL.nl in Action for KiKa

This is an exhibit by a charity group, a Dutch organization fighting to eliminate childhood cancer. Click a box at the entrance for more information.

Progeny – From the Silver Screen into the Living Night

Progeny is one of the larger vampire role play systems in Second Life. They’ve been doing SLB exhibits for years. This year’s, in deference to the SL23B theme, is very Art Deco instead of the more expected Gothic. Grab some popcorn and follow the arrows.

The first couple of rooms trace the history of film vampires from the early silents through the mid-40s horror features. Click on the film reels for more information about each item.

The last two rooms are all about the Progeny Universe in Second Life. Look around and you’ll probably learn all you need to know. There are social media links on a panel on the way out.

If bitey role play is your thing, this may be your place!

SLB Glamourous

Just east of the welcome area, SLB Glamours sits in the middle of the south coast of the SL23B general continent. It is a standard twelve parcel exhibit region.

Gor Adventure

Gor? In the general regions? I guess we’re keeping this exhibit pretty tame. Look around for lots of information about one of the oldest role play groups in Second Life. So far as I’m aware, they go back almost to the beginning. There’s even a Gorean Ministry of Tourism!

Hollywood Lights, Different Ways to Shine

Presented by Power Up For Charge (PUFC), a group supporting those born with Charge Syndrome. Walk up the stairs and go look in the building up the stairs for lots of information about it.

The Picnic

…in a small parcel, appears to be an abstract art installation featuring vegetables that might have come out of one of the 50s sci-fi movies we occasionally run at our movie nights. Have a seat, get a glass of… something, and take a selfie or two!

UFA vs. Hollywoodland

In this beautiful and fascinating exhibit, the folks from the Berlin 1920s Project compare and contrast Hollywoodland in the golden age with UFA at the same period. I find this really interesting as UFA has always had a place in my heart. They’d be there if it were only for producing “Metropolis”, which nearly ruined them, but I also happen to have a soft spot for Abstract German Expressionism (reason #457 why I’m still single). So this is an ideal place for me to get lost for a while!

The City Neudarmstadt

Back across the way is an exhibit about a Second Life estate, the city of Neudarmstadt. Look along the back wall at photographs of some of their buildings. There are landmark givers at the bars.

Twin Palms

Here we find a really well done replica of Frank Sinatra’s Palm Springs home, complete with furnishings. It’s a marvelous reconstruction of the original, right down to the special vinyl recording system Frank had installed in his sitting room. (I can be sure because I’ve peeked through the window and seen that room!)

This house is a super example of some of the best in mid-century modern architecture. I will be returning to take a more detailed walk through. (And I’m told by the exhibitor that they’ll be live with “Frank” at 5:00 PM SLT on July 18th.)

Bear Castle

Once again, Bear Castle provides us with more Linden and mole bears than the mind can comfortably comprehend. And this is probably just a tithe of their full collection!

A Love Letter to the Golden Age

Follow the Yellow Brick Road through the rain (am I meant to be singing in it?) into the building topped with King Kong. Inside you’ll find endless Hollywood memorabilia, a dance floor, a bar and other amusements. There’s a guestbook if you’d like to leave a note.

Nana Saenz

From the red carpet (for a wonder) walk toward the floating walk of fame star. Against a night sky, stars will come out. Stars such as Gary Cooper, Cary Grant, Vivian Leigh, Audrey Hepburn, and Humphrey Bogart.

Quiet on the Set!

The KittyCats have taken over film production at their exhibit this year. It looks like they’re filming a nautical adventure. Seems an odd choice. But then, there have been ships cats as long as there have been sailors.

Once again, they have free SL23B kitties up for grabs. Just touch the appropriately labeled giant cats to get yours.

The Silver Screen Soliloquies

The penultimate exhibit is by Nyte Vargas and is both immersive and introspective. A soliloquy is a solo speech. Here we are invited “to step behind the velvet rope and into the ‘inner studio’ of the soul.” Panels with text and watercolours are placed around the area and may be bought for L$0.

SLEA

The Second Life Endowment for the Arts has set out a giant film reel (enter from the north-east). Pass the weblink pedestal and enter the circular structure from the north.

Inside is a two level labyrinth whose walls are covered with innumerable, literally moving pictures of Hollywood stars. Don’t worry about wrong turns and dead ends, those are where the gifts are. Some twelve SLEA gifts can be found throughout the maze.

Balloon Ride

I took the pod tour (little limousines this year) almost at the start of SL23B. Seems almost last year now! I’d planned to take the balloon tour as one of the final explorations of the general SL23B continent. It appears to have developed a fault however. For the time being, it is leaving from this location on Electrify, instead of from the stand next to the pod tour station.

Wow! This balloon wastes no time! We’ve ascended to 60m in less than a second. The tour is quite abreviated for now. After about ten minutes, you land at SLB Incredible and your balloon returns to the aether from whence it came.

Inland Sea

At several points along the northern coast of the inland sea, you can find jet skis drawn up on the beach. Hop one any of them. They’ll give you a HUD to wear and you’re ready to explore the waters. The jet skis are easy to control and operate quite smoothly. I’ve found them surprisingly easy to maneuver for Second Life vehicles.

In fact, these things are a blast. Notch the throttle up just a bit and go for a quick zoom around the islands that spell out “SL23B.” A couple of them are more than just sandbars. They have groves of palm trees and there are tiki huts dotting the dune crests. If you need a little peace and quiet, nobody is likely to bother you out here. (Note, your jetski is likely to vanish pretty quickly if you park it on the beach though.)

Closing

With these last three exhibit regions on the general continent, that’s some 197 exhibits explored so far. My earlier comments have been born out by further explorations. The general level of quality of this year’s builds is, I think, somewhat higher than in years past. My only gripe comes from the presumed use of AI to create many of the secondary, particularly graphic, assets of the builds. I think I’ve seen enough of the apparently default AI choice of colour palette and type face for Golden Age of Hollywood images to last me quite some time.

A creepy kind of “sameness” developed over time. I wonder if this is the sort of thing that will “get better” as AI products improve, or if this kind of aesthetic blandness is something we must all look forward to. To a certain extent, this has already been happening without any help from AI. As designers and engineers increasingly have access to common tools that optimize solutions to problems in the same way, just about everything produced has been converging toward similar appearance.

There’s still a little bit left to look over. There are the four exhibit regions on the adult continent. And, finally, there’s The Tapestry of Time, which I’ve taken to leaving for last.

SL23B Exhibits – Breathtaking, Captivate, Delightful, and Electrify

I’m starting today a little over halfway through my traverse of the general SL23B continent’s resident exhibits. I’ve been really impressed by the ones I’ve visited so far. There have been some new displays from some long familiar groups and, still after all these years, some amazing surprises from groups and people I’ve never heard of getting up to things I couldn’t imagine inworld! Now, it’s time to get on the move again as I round the north-east corner of the SL23B Lands.

SLB Breathtaking

SLB Breathtaking is a fairly straightforward twelve parcel exhibit region. The only difference from the standard is the east-west portion of the road/red carpet expected at the north end is just another cut-through. The road proper continues north into SLB Awesome where it doubles back and rejoins the expected route on the east side of this region.

VWEC Studios

We begin at Virtual World Education Consortium Studios. VWEC has been active for a number of years now. They invite us to “Walk the lot. Discover how educators build learning experiences in Second Life.”

Here you can learn about the process of creating virtual learning environments, view videos by VWEC, and learn about the group and what it does. There are contact and information panels at the east end. You can also learn about models of teaching, review the walk of fame to learn about virtual educators. There are also some student research projects.

Ayuda Virtual Studios

Next up is Ayuda Virtual’s exhibit. Ayuda Virtual have been helping new Portuguese language users get started in Second Life for many years. This is their tenth anniversary according to the display at the entrance.

There’s an exhibit hunt here. You can pick up the HUD at the entry then look for the icons shown on the HUD as you look around the various sound stages. You’ll find a number of classic movies in production. (I couldn’t resist photobombing the filming of “The Fly”, the Vincent Price one of course, not the one with that other guy.

There’s an elevator up to the observation tower. There you can take in the view with a very large, slightly testy gorilla.

Really a cute exhibit. Very nicely done!

Date Night – Dinner and a Movie

Hearts Romantech brings us this little film/food centric corner. Pick a table at either a diner, food cart, fine restaurant, or garden table and watch the parade of classic Hollywood movie posters rotate by. There’s also information about a grid wide hearts hunt at the entrance.

Rio Encantada Studios

Back across the road is Rio Encantada Studios. This is an imagining of a Burbank, CA set constructed to be old Mexico. It looks like they’re in the middle of a setup to film a dinning scene at one of the tables on the plaza. At the far end is a convenient DJ station in front of the town church. Probably a fave of the crew once filming wraps for the day!

Mandroid at the Movies

Mandroid, an art and music collective, have contributed to SLBs in the past. This year’s installation appears to blend some of their stock elements with movie artifacts such as a clapper and some popcorn. There’s a central display that works around the character’s label “just the way we’re wired.” You can touch the cube in the middle for a new song.

Narnia – The Lion, The Witch & The Wardrobe

Now we’re off to Narnia. Walk through the wardrobe and you’ll be where it’s forever winter but never Christmas. An animesh lion faces off against a petrified faun. (There’s a pair of petrified bunnies too.) Other figures hold lamps. Presumably the sole street lamp is not sufficient illumination.

Why does “The Magician’s Nephew” get so little love?

Xanadu Cinema

Enter this Deco style theater and wind your way through the lobby and corridors, lined with an impressive collection of movie posters, to the cinema itself. There you can settle in and watch All Quiet on the Western Front. OK, not the cheeriest title in the classic movie catalogue, but classic it is none the less.

Philip’s Birthday Cake Party

The birthday cake party, by Emily Silkstone, is a straightforward, if immense, installation. A King Kong scale Phillip Rosedale is holding an equally large sheet cake decorated with twenty-three candles. You can also view a black and white movie of the actual party held on the cake.

Walk the red carpet to the normal sized mesh Philip and click the cake to be teleported up to the larger than life one.

VRazeTheBar

The small drive-in in the round displays five years of VRaz history in building event spaces in Second Life. Each screen cycles through some of their work including a virtual Gen Con experience, assorted role play platforms, a convention center and others.

On a Whim Designs

Another design group, On a Whim Designs, have set up a movie ride across the street. Walk inside, rez a golf cart and have a seat. Starting with some snippets from another movie about a boat that just won’t float, you’ll be taken through dioramas representing scenes from a number of blockbusters you’ll almost certainly recognize.

Virtual Ability – Disabilities in the Golden Age of Hollywood

Virtual Ability are back again this year with another exhibit to get you thinking. This time, they present some background information about Hollywood stars that many people probably do not know. Many of them had challenges to overcome during their careers. So glad to see they included Harold Russel. I shouldn’t go into what he had to work through in his career. Spoilers! If you’re not already familiar with him, see “The Best Years of Our Lives” first!

BBB Studios

My last stop in SLB Breathtaking is the BBB Studios, this year’s setup from the Bellisserian Bureau of Bureaucracy. Here you can find information about the many things BBB do. They do the BBB passports and stamp terminals of course. There’s also the BBB Gazette, Bellisseria addresses, the Online Tour Guide, license plates, etc.

Naturally, there are a couple of stamp terminals here. BBB staff along with the occasional moles and Lindens also congregate here. Many of them have stamp tablets as well.

For Hands of Omega TTC users, BBB have set out a rezzer again this year.

SLB Captivate

SLB Captivate is the easternmost exhibit region on the north coast of the SL23B Lands. On its east side, it is bordered by the Tapestry of Time/Gift Area. This is another perfectly standard twelve parcel exhibit region.

In The Loop with B7S

The first exhibit I come to in SLB Captivate brings a bit of RL into Second Life. BANG7AN SEVEN is a BTS tribute group that tries to bring that energy and vibe into Second Life. BTS is so insanely popular in RL, it should be no surprise that their fame makes its way into Second Life as well.

Yellow Brick Road

The Yellow Brick Road is back. Justice Vought brings us a small section of this most famed of thoroughfares that takes us from cornfields, to the rather annoyed looking representatives of the lollipop guild, past several other cast members just to within sight of The Emerald City, from which point we can go no further. Isn’t that always the way?

Margaret Hamilton as the witch is lurking near the back of the display. I’m gettn’ outa here!

The Real Superstar is You!

In this small parcel, the information panel is headed “Your Are the Real Superstar of This Secondlife [sic] Story.” I’ll let the exhibitor’s description speak for itself.

Final production led to an exhibit featuring a celebratory clap to the secondlife users who have allowed SL to reach its 23rd birthday, with a wall of text reaching down to a users desk who is overthrown with ideas and screens featuring a secondlife users day to day on the platform. Behind it sits chairs for an audience, as most secondlife users always feel as though they have one, even if nobody is really there.

COGS Film Studio – Golden Age

Across the way, COGS Film Studio explores the artistry and craft in the production of westerns, historical epics, musicals, and science-fiction adventure. Click the information box outside each sound stage for information about that genre of films. Last, there’s a sound stage about Hollywood’s after hours.

There’s gifts available from a sprocket/sign at the entrance.

Let’s Talk! Peer Support

The next small parcel houses an exhibit by an inworld support group. “Even in SL, people can get down and need support… We’re here for you!” There’s information and a group joiner at the entrance. Walk over the brook and into the tent for a place to sit and watch some photo displays.

They also have several tall stacks of donuts and some coffee!

Props & More

The large display at the northern center of the region is a busily decorated theater front advertising a number of movies. Might want to trim those palms back a bit.

Noah’s Ark Experience

Noah’s Ark Experience? You mean ride out a flood isolated in a wooden box while everybody you knew dies horribly around you? Why would I want to experience that? Well, if you feel differently, this outdoor theater is showing the 1928 film. It also has some infographics outlining the surprisingly complex history of the production.

Silver City

Silver City is another tribute to the black & white era of classic Hollywood. Walk into the theater where all colour vanishes into shades of gray. Make your way into the seating area and click on the screen to start the film. It’s “Watch the World” by Robbie Dingo, an early Second Life machinima about building a 3D version of Stary Night. It’s in colour, but well worth watching anyway!

Willow Scouts: A Journey of Friendship & Adventure

Will Scouts have had a presence at SLBs going back several years at least. Willow Scouts recreates the scouting experience in Second Life.

This year’s exhibit’s theme appears to be world travel. Or, in Second Life’s case, grid travel. Around the world map are push pins with information about collections of locations to visit in Second Life.

Malice in Wonderland

Next, across the way, I walk into a very dark themed area. (Fair enough, as earlier exhibits have pointed out, The Golden Age had its horror movies too.) Here, a builder who seems to specialize in the macabre gives us Malice in Wonderland. In her own words: “A show case of my decorating and building work at my Sim: Malice in Wonderland. Taking on the themes of SL23B show casing a Macabre scene in a theater, where puppets are more than they seem.”

Wizard of Oz

The final small parcel in SLB Captivate contains a pint sized diorama of the Yellow Brick Road. This time it includes Precious Moments level cute characters. How can anybody think with eyes that big?! (Have I ever mentioned I can overthink things?)

Beverly Hills Speedway Museum

In this presentation, the SL Racing Community has, this year, tied into the Hollywood theme by giving us some of the history of racing in Beverly Hills. A sequence of photographic panels surrounds the exhibit’s other items: racing cards, inworld tracks, and member groups are all presented around the area. Click away to obtain information on each.

SLB Delightful

The Wonders of SL

The first place I come to as I start down the east coast is The Wonders of SL. “Hah!” these exhibitors say to The Golden Age of Hollywood. This is The Golden Age of SL!

From a Second Life orchestra, to sailing the Open Waters, to numerous inworld non-profit groups, shopping in Bellisseria, inworld art and photography, this exhibit celebrates the many many things the creative residents of Second Life are up to on any given day.

Canada – A Canadian Journey

This exhibit, brought to SL23B by The Canadian Club Lodge, this exhibit shows some of the many great things about Canada. From camping, sitting by the open fire, moose, geese, bears, rich woodlands, snow, skiing, etc. etc. Is there a loon in there and I missed it? Walk around the path and visit the lodge to see more. Also, you can click on the entry sign to get a landmark to the lodge’s permanent home. (I visited on Canada and noticed there were some 75 avatars at the main site.)

The Art of A. Rose / Ascent

Aliens have beamed down some artwork and its on display here. Click the floaty, glowy ball on the way in for information about the exhibit: “The aliens have beamed down some artwork for our enjoyment, they’ve also taken liberties at decorating for the occasion. Each piece of artwork is paired with music which can be found by clicking the headphones on the monolith below each piece.”

Teddy Bear’s Photo Salon

The first small parcel exhibit in Delightful is Teddy Bear’s Photo Salon.

Teddy Bear’s Photo Salon invites you to step into the Golden Age of Hollywood and become the star of your own movie. Walk the red carpet, pose with Oscar statues, explore a Hollywood movie set, and experience a classic Western showdown while discovering the art of immersive photography in Second Life.

Sounds like a plan to me! Hope you look good in a western.

There Elsweyr

From the surface, this is just a beautiful classical pool. But dive beneath to find the iridescent mer garden below!

These mer-people look to have better art direction than the ones in the fourth Harry Potter movie.

The Golden Words of Hollywood

In a crystal grotto a series of movie posters and still pictures have been arranged bordering a circular walk. Stroll through and click them. You’ll get quotes from the films in chat.

Click the information crystal at the entrance for an explanatory notecard.

Broadway Theater

A the Broadway Theater, a richly decorated Art Deco building, you can make your way into the seating area and click on the screen for a feature. At least I presume so. It assumed I was a bot and so refused to help me out. You may have better luck.

Follow the Dream

At the deco rose gold palace across the street, follow the path (starting to the left after you climb the stairs) to trace the history of movies. Beginning with Georges Méliès and moving through the era of the Hollywood studio system as you walk through the production studio. After a brief stroll through Babylon, and the wardrobe department you find yourself in a hall of stars from many film eras along with a timeline of some key pictures.

The final section looks forward with new and potential future film making techniques on display in an Avatar like environment. The Dream Continues!

Golden Shadows by Ravens Photography

At the next parcel, it looks like I’ve taken a turn into an arboretum. Raised flower bed line a fountain at the end of which is what appears to be either a large Victorian green house, or a small Kew Garden Palm House. Along side paths on the way to the green house are a number of infographics with facts about the golden age of film and some of its stars.

Inside the building, there is a well stocked bar and a number of noir-ish inworld photographs taken by the exhibitor.

Cocktails do not seem to be a thing with this bartender. I got myself a bourbon.

Thoughts on Reality

This labyrinth/metaphor, aside from its high stone walls, includes occasional benches to sit and think at as well as small gardens that can be glimpsed through windows in the walls. Prompts to engage you in thought are placed along the route. There are also occasional images on the walls of other worlds that appear to be an extension of the one you’re walking through.

Eventually you reach the “point of focus” at the heart of the labyrinth. (Don’t worry, it’s tough to get lost on the way.) You can get a free copy of it buy buying it for L$0.

Sparkle

The giant sculpture at Sparkle does just what the name implies. If you get close enough, or move within it, you’ll find it hums too!

The Cutting Room

The next parcel, The Cutting Room, has a couple of panels of images of female Hollywood stars. One colour, one black & white. Two Simcaster displays present what may be peripherally related music videos. That’s it. I can’t help feeling this exhibit is incomplete somehow.

S.L. Coast Guard – SLCG

The SLCG is another long-running inworld group that have been at SLBs as long as I can recall. This year’s exhibit has some of their equipment: ships and planes for example. Off to the left side, you can walk along the dock to see quite a few pictures of SLCG activities. At the far end is a video screen where you can view a play list of inworld videos.

Folkdance Community Center

Because of course there’s a folkdance community in Second Life! At the exhibit, off to the right of the animated dancing figures, there’s a notice board with a couple of places you can click for more information.

Elves of Second Life

This is a simple garden to remind us of the presence of elves in Second Life. Walk by the rainbow hued crystalline lanterns to contemplate the statue at the center. There are benches in the corners if you’d like to relax for a while.

There’s an information giver on either side of the entrance.

CrystalWood: Premire in Peril

This build is the CrystalCraze crew’s take on SL23B’s Golden Age of Hollywood theme. For information about the ever popular CrystalCraze game, click on the information giver to the right of the entrance.

The exhibit itself is another mini-version of their collection game. “Disaster has struck at CrystalWood Studios: the reels for tonight’s premiere have gone missing. Visitors must collect the lost film reels scattered throughout the exhibit to save the premiere and bring the movie back to the silver screen.”

Grab a basket, also by the entrance and start collecting reels. The reward for recovering the missing reels of the premier feature is a CrystalWood Oscar. No fancy animation this time.

Go ahead and give it a go. It’s not a terribly long side quest.

SLB Electrify

SLB Electrify sits right in the middle of the east coast of the SL23B continent. It’s a slight oddity, being a fourteen parcel exhibit region instead of the more usual twelve and sixteen. It has one edge of five and another of three parcels. Aside from that, it’s business as usual.

Six Famous Hollywood Golden Age Stars

My first stop in SLB Electrify is a sizable shrine to Marylin Monroe, Audrey Hepburn, Grace Kelly, Cary Grant, Bing Crosby, and Clarke Gable. There are pose balls if you want to pause for a selfie with any of these giants of Hollywood.

GlastonBelli Redwood Forest Park Exhibit

At the next exhibit, in the easternmost large parcel in Electrify, there is a slice of the Galstonbelli/CheddarWorx railway and redwood forest. You can find information about the main site as well as the South Coast Corsica Airfield by clicking signs at the entrance. Both groups are associated with the Corsica South Coasters. (If you’re an avid BBB passport stamp collector, you have probably already been to the sites on the mainland.)

Lots of information available at the park office in the back. It looks like you can probably catch a very short train ride there.

Hats of Hollywood

The display here uses AI generated movie posters to reimagine The Golden Age with more diverse casts.

There really aren’t enough hats at this exhibit. 🙁

America’s Sweetheart Mary Pickford

The first of the small parcels in Electrify is a biographic display about Mary Pickford, possibly the first true movie star. You can find information about her life, her films, her cofounding United Artists and much more by exploring the displays. There’s a slide show on the large panel at the back. You can control the pace yourself. Just click the arrow when ready to proceed.

Stop in and learn more about this pint-sized (she was probably five foot nothing in her stocking feet*) giant of early Hollywood.

*Many silent era stars were remarkably petit. I’ve been going about SL23B in a look modeled on Gloria Swanson who, sez IMDB, was 4′ 11″.

Leeward Cruising and Skyward Flying Clubs

Back to the theme of Second Life travel. After collecting information, there’s a group joiner too, from the signs at the entrance, continue into the very well armed fort to look over aviation and pirate themed movie posters. Real ones on the exterior, AI generated ones inside. There’s also the tail of a Second Life sailing legend and images of the groups’ SLB installations from years past.

Hero Walk

Whole Brain Health has brought us the Hero Walk this year. You’re invited to find your hero colours by completing the exhibit quest. “Discover your True Color, Your Social Color, and your Shadow Color”. You can then complete the questions in a notecard you’re given when you enter and, if you like, leave a copy at a collection box by the entrance.

Morgantown

Morgantown Studios is an on-theme presentation about a mainland development.

Morgantown is one of the largest developments in Heterocera, dedicated to mainland revival through cooperative building and strong partnerships with neighboring communities. Together, we continue to shape a vibrant destination where creativity, collaboration, and shared storytelling bring the mainland to life for residents and visitors alike.

Head back to the dive-in for more information.

Second Life Topography

Under the transparent pyramid, Second Life cartographer Erik Mondrian has set out another huge relief map of the Second Life mainland. Erik gathers elevation data from… sources and produces 3D maps of the Second Life continents.

With the disappearance of the bots mostly responsible for gathering these data, it remains to be seen how people like Erik can keep these maps up to date. Hopefully, we’ll see more work that next year that shows the problem has been solved.

Take 5

Relax and pose! At this exhibit, there are a number of places to sit for poses, and backdrops to pose in front of. After stopping to admire the golden Fantasy Faire film festival award (a waffly?) roam around and find some places to take some pictures.

Cedar Trails Presents a Hollywoodland Journey

Cedar Trails, a mainland community modeled after the Oregon coast, has set up a story in thirteen posters arranged around the exhibit. It’s a dark, noir-ish tale of Hollywood. Points for getting the original HOLLYWOODLAND sign correct!

Lexington – A Regency Film Set

Back across the street, there’s a set for a dinner scene in a Regency period drama. (Click the gift giver for a couple of hydrangea bushes and character cards from the drama being filmed.) You can walk inside and take a seat at the table.

Hmm, I don’t think the camera’s getting my good side. Hey! where is that pointing!? I don’t think I’m in the frame at all. I’m calling my agent!

Misfits SLRandom ArtCrew SL23B

At the Misfits SLRandom ArtCrew display, you can walk inside a gigantic, heavily iced, sticky cake. (Giant sized cakes are a thing at most SLBs.) Click on one of the pipes to enter the exhibit. Accept the experience and you’ll be take to different worlds inside the cake.

The pipe leading downward took me to several rooms with extensive information about multiple sclerosis (MS). Other rooms move on to presentations about weather, physics, and literature.

Be sure to catch a look at the sun while you’re exploring outside the cake!

Virtual Hotel Chelsea

Enter from the west to view this replica of Hotel Chelsea has lots of information about the real Hotel Chelsea and its influence on music and film. There is also a lot of information on the Virtual Hotel Chelsea. A list of upcoming events can be seen behind the front desk. Click on the board for a landmark to the mainland site of Virtual Hotel Chelsea.

Burning Man Theater

Look around the theater. Burnt Up, the BOBseum, and the Burner Roadside Cafe to see many scenes from Burn2, the inworld Burning Man like event. There’s a gift giver at the corner of the theater building that will hand you a huge folder of gifts.

Someday I really will make it to one of these events. Really I will.

Thoughts

We’ve three more weekends remaining to explore the resident exhibits in SL23B, and I still haven’t even finished going through the ones in the general regions. I have three more of those to go, then the four on the adult continent. I’m still seeing fifty to sixty avatars scattered around the SL23B Lands in the evenings. So, there are at least a few of us looking through them.

Also remember, the Golden Ticket Giveaway continues until July 14th. That’s sixty more entries you can work in before they call time!

SL23B Exhibits – Stupendous, Beguile, Blissful, Awesome

It’s another fine, sunny say on the SL23B continent, as if there were any other kind. (Except, perhaps for idiosyncratic weather in a few exhibit parcels). It’s the second day after all the big live events wrapped up. But, there are still almost two hundred resident exhibit regions to explore, some with hunts and freebies of their own, nearly all of them fascinating to explore.

The Swaginator Hunt, Shining Stars Collection Hunt, and Golden Ticket Giveaway are all still ongoing as well. And, of course, the Shop n’ Hop is still in full swing.

Today, I will be continuing my circumnavigation of the general SL23B continent. Today’s plan is to explore the regions on the north-west corner: Stupendous, Beguile, Blissful, and finishing at the odd region out, Awesome.

SLB Stupendous

And just as I was about to look in at my first exhibit in Stupendous, it was time for the morning region restart. Hopefully this will not be the theme for the day.

And we’re back! SLB Stupendous is the northern most exhibit region along the west coast of the SL23B Lands. It’s another sixteen parcel region. All of the regions down the east and west side of the continent are. It’s bordered on the north by the dense jungle that surrounds The Temple of the Funky Monkey. (Care should be exercised in that region. While trying to find a route out of the stage area, I distinctly heard some raptors in that area.)

Erte Inspiration

The first exhibit of the day is by Vanessa Jane. This is another classic “tortured” prim build inspired by the Art Deco movement that was so well represented in Hollywood of the 1920s and 1930s. This is another of several such installations I’ve seen. It’s a curious fashion for this year’s SLB. I’ve also noticed, the classic prim builds are tending to toward gigantic scale.

The Other Real

Be sure to read the personal note from the exhibitors tacked to the ground just by the bridges into the exhibit space. It tells us to explore underwater, at the surface level, and up in the tree. It also recommends shared environment as well as enabling music stream and media.

This installation is meant to convey the intertwined timelines of three long-time Second Life residents. A tall tree with a text-textured bark grows from the pages of a gigantic open book. In side the bowl of the tree, opened on one side, is a library. Having a seat in there is one pleasant way to absorb the surface vibe of this build. (Note, there are gifts available on the table. Another is to have a seat on one of the large leaves and slowly drift around the lake.

By the entrance, there are leaves shaped into swallows. Sit on one to fly up to the treehouse. There’s another copy of the gift table up here along with an owl that will give you a fable authored by Janine Portal. You can take the staircase of books back down to “ground” level.

Lastly, dive underwater to find a circular dance floor featuring a large crystal ball at its center. You can rez a couples dance by clicking on the heart floating over it, and join the dancing skeletons for a few rounds.

Grid Games

Back across the street, and back at surface level, the Grid Games display shows some of the world of Second Life sports. The Grid Games will apparently be starting up in mid-August. Numerous panels in the main display, past yet another red carpet complete with a flock of busy photographers, illustrate the various sports featured at the games and provide timing of events.

If this event captures your interest, there are a couple of panels at the counter where you can register for the games.

Jazz Club & Speakeasy

In one of the small parcels, the exhibitor has created an little watering spot inspired by the jazz clubs and speakeasies of the 20s and 30s as well as garden parties of the 20s through 40s. I must say, speakeasies seem to have come a long way from dark basements with narrow entrances!

Fearless Lovers Retreat & Bonded Adventures

This exhibit has been created by a couple of inworld groups. Touch the circular panel to enter the Alice in Wonderland themed display inside. Here you can find information about the groups. There are joiners available. Oh, and there is a pair of BBB passport stamp stations here if you happen to be collecting those.

A Retrospective – 20 Years in the Life!

In a little theater near the center of the region, Sephen Venkman is showing a retrospective of his time in Second Life. Inside the theater, you can view a slide show and get a notecard about the exhibitor.

The Dreams Factory – Creating Illusions

This next parcel has been carved up into five separate sub-parcels. The reason may be as simple as each section of this display requires its own sound track, so each has its own stream setting.

A sign at the entrance gives some general instructions. Mostly it boils down to use shared environment and take your time. There are a number of different sets from western to outer space, and including the pottery scene from “Ghost”. I don’t think I can handle the mess!

I paused for a selfie sitting next to the femme fatale on the set of a hard-boiled noir detective’s office. Unfortunately, our streetwise sleuth is forever a silhouette at the door, so we can’t taunt him with half truths and outright lies about our piteous plights 😝

The Golden Age of Hollywood Horror

Just next door, walk through the swirling purple mist, while half the audience is showing “Girl! Don’t go in there!” On the other side, you’ll find yourself in what might be a 1930s Universal horror movie set. Off to the right is a werewolf who seems somewhat tormented about something. I expect him to be screaming “Stelllllaaaaa!”

Click on the heavy castle doors and you can walk into an exhibit featuring the all time classic horror movie monsters. Karloff’s mummy and Frankenstein monster are here along with Claude Rains’ invisible man, with bandages. He’d be kind of a letdown with out them as displays go. And of course, front and center is Lugosi’s Dracula!

Around the walls are many posters of other horror features from back in the day. It’s a fun reminder of where the horror film’s roots are.

The Hunt for The Maltese Owl

Everybody’s been thinking ‘falcon’ for decades! No wonder this thing has been so hard to find!

The Confederation of Democratic Simulators (CDS) have created a little Mediterranean village where you can learn more about CDS, its members, and some of the things they do. Also, you can hunt for the Maltese Owl. I haven’t time to go looking myself just yet, but I’ll note this as another exhibit hunt I would like to get back to.

There’s a BBB passport stamp station in the information center.

Funky Diva’s HQ

Here’s a bright, blinky home for a number of the Funky Diva’s bouncy machinima videos. There area number of video stations around the exhibit along with other social media links. The videos appear to be made with tongue firmly in cheek.

Behind the Curtain

At our next stop, step behind (or more exactly, through) the curtain and into a display about the glamour of Hollywood. There’s a free fatpack of lipsticks to be had by the mirror at the far end of the building.

Fantasy Island Stage

Across to one of the smaller parcels we find a little building from Fantasy Island Stage. Inside are several display panels showing some of the group’s past events and activities.

Expendable Space: The Ocean Floor

The International Spaceflight Museum (ISM) is usually looking up. But, this year they’ve turned their focus in the opposite direction. This exhibit is about the world beneath the waves, and to some extent, the effects that space flight is having on it.

Watching out for falling spacecraft debris, make your way into the tunnel and down below the ocean surface. (There’s an information notecard giver by the tunnel entrance.) Below, in addition to sea life and an underwater lab, you’ll find an astonishing collection of former high-tech spacecraft components that, having been expended after use, are cluttering up the ocean floor. It’s possible we’re making an argument for more reusable rockets and associated orbital assemblies.

Side note, my cigarette stayed lit even though I was underwater for quite a while. What the heck is in these things?!

Singing Bird Gallery

The last small parcel in Stupendous is The Singing Bird Gallery by Yuviene. Huh, an ashtray by the door. This really is The Golden Age! Inside is a small collection of landscape panels, mostly in bright hues and varying levels of abstraction. There’s also a little seating area where you can rest and look longer at a couple of the better ones.

Zombiestock

At Zombiestock, the movie zombies have broken the forth wall and take over not just the rural fields, but the red carpet and the drive-in as well. The local authorities and Zombie Outbreak Defense Team are on the scene and I’m sure have the situation well in had. (Mmm, that’s an awful lot of zombies though.)

Kindness In Every Step

Now here’s an example of the contrasts that help make Second Life what it is. Right next door to the fearsome zombie outbreak, we have Kindness In Every Step. Click the box for a resting Buddha gift and then walk the path through the exhibit. As you pass the hands supporting globes, you will be given messages about the dimensions of kindness in chat. Start to the left and walk the route clockwise if you want to receive the messages in order.

Be sure to have shared environment set before taking your walk.

SLB Beguile

SLB Beguile is the westernmost exhibit region along the SL23B continent’s north short. It’s just to the east of the jungles of The Funky Monkey stage regions. Like all of the others along the north and south coasts, this is a twelve parcel exhibit region with eight 4096 m2 parcels and four 1024 m2 parcels.

ATG Studios Beyond the Canvas

First visit is to one of a couple of ATG exhibits. I think ATG Studios is meant to be entered from the east, but it has a perfectly serviceable back entrance. The studios are build around a beautiful, oriental style garden with a quietly babbling water feature.

Inside the main building, you can find a number of art panels, information about The Tambalyn Museum. There are also some BBB passport stamp stations to be found.

Note that if you are a Hands of Omega TTC user, iykyk, both ATG locations along with the BBB exhibit have rezzers for exteriors. Look under “Social.”

Forbidden Planet!

Right in the south-west corner of the region is a large, unnamed parcel that contains a diorama of the crew of the C-57D about to have a (losing) battle with the Monster from the Id! It should surprise nobody that I’m excited to come across this display. You can climb into the saucer and have a quick tour. There are a couple copies of Robby outside, one monitoring the situation, the other ready to go for a drive. You can even take part in the fight if you have a mind to. Either man one of the ship’s batteries or buy a blaster rifle for L$0. Such a fun exhibit about a true Hollywood classic!

And more good news, there’s no Anne Francis here that I have to compete with. The bad news, I asked Robby for a new dress and he just ignored me 😕

The Young Dreamers in the Golden Age

The first of the small parcels contains a stage and many comfy chairs. Young Dreamers appears to be a children’s dance troupe. Dance recitals in Second Life as entertainment? There’s something for everybody.

Golden Age of Dreams

The Golden Age of Dreams is obviously looking back to the black & white era. The colour scheme, or maybe I should say lack-of-colour scheme of the build makes it quite plain what Hollywood period we’re looking back on. (Though I do see a Dorothy, who spent the bulk of her screen time in vibrant colour. And there’s The Girl from “The Seven Year Itch” fighting her eternal battle with the breeze from the subway. Pretty sure that wasn’t in B&W.) Still, you can tell what they’re going for here.

Look around and remember some of the giants of the Hollywood of nearly a century ago.

Angel Purple Cinema Museum

Inside this theater building, after you go through some kind of dimensional portal (an effect that I must say was very good), is a museum about and a theater showing episodes of the machinima YouTube series “Angel Purple.” I’m afraid I’m completely unfamiliar with it. I’ll look around a bit and see what I can find out. (I’ve already found a free cyber rabbit. How cool is that?)

Utopian Dreams – The World That Never Was

I should have been expecting an exhibit like this. From the beginning, Hollywood has shown us glittering visions of the future almost as often as it has presented cautionary tales of dystopian hellscapes. (“Metropolis deftly wove both themes into a single story. No wonder it’s the Ur science fiction movie.) While we rarely achieve the former we seem to aways be busily working on the latter. Here we find one of the glittering steel and glass towers we’ve always been promised, but never quite realized, except maybe at EPCOT Center.

Note the outfit giver at the entry level. Click it and select the body type you typically wander about in and it will provide you with items appropriate for the experience.

Saturn Studios Retro Drive-in Theater Space Park

Hey! If it’s a space park, why are we driving in?! OK, maybe I’m overthinking this. I do that with old movies too.

Walk inside and pull up a mini flying saucer. The drive-in screen while show “Where Light Remains”, a slightly more than fifty minute feature from Fantasy Faire 2026. The illusion is of a drive (fly) in on some distant asteroid. It’s a really cute build. The choice of film, a Tron like dance sequence with lots of particle effects could not be better.

Don’t forget your drinks and snacks. There are vending machines at the entrance that serve up gender aligned goods.

Between Light and Sound: An Emotional Symphony of Second Life

Click on the sign by the entrance and get a landmark… to the place where you’re currently standing… in a folder named “SL weddings”. I’m already confused.

Walk inside and around the huge drama masks. If you want the best table, climb up some stairs to the one with the cake! Click the screen and you YouTube page will open and begin playing “Constellation Signal” or “You Are Not Alone.”

The Blue Note Cinema-Bar

I have a question. Why are none of the cinemas in my neck of the woods also bars? It would save time, wouldn’t it? (Well actually, one of the cinemas I have on my home parcel does have a bar. Robby mixes a mean Manhattan.)

In this little cinema-bar, you can walk in and click the big plywood screen to start a seven minute video about The Blue Note. The group wrote its own stories and produced straight noir machinima. The exhibitor reopened the theater for SL23B. You can watch some of their films in this theater.

This sounds like really great Second Life stuff! I will be coming back… with a drink!

The Interplanetary Liberation Front

What is The Interplanetary Liberation Front you ask? Head into the huge, sci-fi structure and climb upstairs. (The teleporter seems to be on the fritz, so I sitaported to a control room chair.) Explore the extensive installation. It’s an impressive build. But I’m not sure it will answer your question.

Oh! And now I figure out the teleporter, which is working just fine by the way, on my way out.

SL Newser

One of the longest running inworld news organizations, SL Newser once again has an SLB exhibit. Drop by. Click the sign to be directed to the blog site and read today’s news. Inside are some pictures and cartoons relating to SL Newser.

Brightest Day Productions

I wrap up my walk through SLB Beguile with Brightest Day Productions exhibit. This group provides tribute bands for all needs apparently. I can’t really imagine a need, but that’s just me. If you’re looking for such, these may be your guys.

SLB Blissful

SLB Blissful is near the middle of the north coast of the general SL23B continent. As we get to this group of regions, they begin to break the pattern. This one is an eleven parcel exhibit region. What would have been two 4096 m2 parcels in a twelve parcel region have been merged into a single, 9216 m2 exhibit parcel. The road/red carpet layout remains the same.

A Small Measure of Peace

I run into the special parcel right away. A Small Measure of Peace is a large build filling the double exhibit parcel. Here, Akiko Kinoshi and Mitsuko Kytori have created a Japanese style garden based on one seen in the movie “The Last Samurai.” Mitsuko Kytori, being the chief designer of Hayabusa Design, makers of many elements you would want to include in a Second Life Japanese garden, the team are well equipped to make a very good garden! Don’t miss the temple at the northern end of the garden.

Click the sign at the entrance for information and gifts.

Lunamere

Lunamere is an LGBTQIA+ fantasy community. According to the description in the exhibitors guide:

Welcome to Lunamere, a modern fantasy community where winding streets, cozy homes, lush gardens, and a touch of techno-magic come together to create a place of belonging. LGBTQIA+ and Neurodivergent welcoming, Lunamere celebrates creativity, connection, and inclusivity. For SL23B, we invite you to visit a small recreation of Lumora, Lunamere’s town center, and experience the community spirit, creativity, and sense of home that make Lunamere unique.

Here at their SL23B exhibit, you can wander the plaza between vine enshrouded buildings. As you walk, messages about the build will show up in chat. There’s an information panel at the entrance that will give you some landmarks and an introductory notecard about Lunamere. Another sign notes that they are looking for DJ talent for their events.

The cinema has a poster up for a Harold Lloyd feature, but appears to be closed. Pity. At the east end is a gallery with pictures from around the estate, of events and activities as well as points of interest.

Camp’s Picture Palace

This little exhibit provides a couple more places to pose for the Hollywood camera brigade, including a chance to model the Marylin Monroe scene mentioned above. (I have enough trouble maintaining the remains of my reputation thanks very much 😜

Constellation

This is a cute little display. A hemispherical planetarium sits in the center. May of the stars in its sky glow, but many are not shining. They are a dull gray. You can click one of those and contribute a message to the sky. Your star will then illuminate and join its light. What a nice thought!

The Virtual Museum Team

The Virtual Museum group appears to be a loose assembly of several inworld museums. Represented here are: The Museum of Computing History, The Museum of Telecommunications, The Bay City Moleseum, The Brevin Cat Museum, and The LGBTQ History Museum. All of these organizations have substantial permanent locations. Here you can see each in the form of a mini-museum, traveling sort of display.

In the intersection in the center, there is a BBB passport stamp station and information kiosks for each of the museums represented in the display.

Bellisseria Parade

This exhibit commemorates the grand boat/balloon parades that once took place on Bellisseria anniversaries. They’re no longer a regular occurrence. But, if you feel the need to organize things, perhaps you could step into the role!

Seanchai Library

Celebrating award-wining Hollywood stories is the purpose of this exhibit. Around the display, award-winning stories from 1927 to 1961 are highlighted along with the books from which the scripts were derived. We have Ben Hur, Gigi, Around the World in 80 Days (David Niven!), From Here to Eternity, All About Eve, All the Kings Men, Gentlemen’s Agreement, The Best Years of Our Lives (Myrna Loy!), The Lost Weekend, Mrs. Miniver, How Green Was My Valley (Maureen O’Hara!), Rebecca, Gone With the Wind, It Happened One Night (the Ur romcom), Mutiny on the Bounty, Grand Hotel, Cimarron, and All Quiet on the Western Front. A great collection of amazing films.

Drop by, walk around the exhibit and relive good time watching these greats, or start a list of movies you definitely need to see!

JoinMeJoinUs

JoinMeJoinUs is a group that fosters connection, in which case, great name for it. “JoinMeJoinUs.org is a grassroots global movement focused on connection as the foundation for change. We don’t know how, we just know why.”

The exhibit includes an obstacle course you can complete to win a champion’s trophy. There’s also lots of information available at the entrance.

The Golden Age of Cheer

I confess to a certain fascination for virtual world cheer squads. It seems such an unlikely thing, and yet completely natural when I think about it a bit. In past years, the KitCats cheer squad have set up large display and demonstrations at SLB. This year, the Second Life Intercheer Council is hosting an exhibit that covers many different inworld cheer squads.

And there are more of those than I might have expected. Woodcrest University, St. Mary’s School, PWPS Panthers, SLCS Cheerleaders, The KitCats, Bellisseria Belles, Phantom Sports Cheer Squad, Sharks, Columtreal Cheerios, Saint Elizabeth Honey Bees, and WG (Wild Gators) Cheer are all represented. Considering the amount of work it must take to keep one of these groups going, this is a very impressive list!

There’s a mini-hunt around the exhibit’s stadium. Find seventeen small megaphones and buy each for L$0 to assemble a cheer outfit!

Also, there’s a BBB stamp terminal on the sidelines.

A Tribute to Hollywood and Busby Berkeley

Here, a collection of robots, some humanoid, some very not, spin on a carousel evoking an old Busby Berkeley dance number. Of course, to get the proper Berkeley effect, you should cam up and look at it straight down from above.

Aladdin’s Genie

In constructing this exhibit, the exhibitors have employed a couple of genies to assist with the build. But, the genies seem to be a bit disgruntled. None the less, a notecard you get on entry says you can find here: wish granting lamps, fortune telling, a magic carpet ride, magic carpet races, and somewhere there’s a free magic carpet.

SLB Awesome

SLB Awesome is a peninsula on the north shore of the general SL23B continent. And it’s an odd layout internally as well. One giant 14,848 m2 parcel fills the north-west section. The large parcels are not identical, some being the expected 4096 m2 while a couple others are only 4608 m2. Finally, there are just two small, 1024 m2 parcels in the center.

The road, with no room for it’s regular zig-zag, runs up to the north of the region, then doubles back, forks and exists on the east of the south side.

The Outlands 2003

Our first stop reads “Welcome to 2003” over the gate. The sign at the entrance tells us that “This display consists entirely of prims, and textures created in 2002 and 2003. During this era land was at a premium and nowhere was it more contested than the areas known as the Outlands. The competition for land led to the Jessie Wars of 2003.”

Walk around the display to see blocky bunkers, hippos! a section of the Jessie Wall, and early Second Life world maps. In addition to signs explaining the display items, there are historical notes as well. A fascinating look back at early Second Life history.

Vorlaxion Gallifrey

At Vorlaxion Gallifrey, we have a display about Doctor Who role play in Second Life. Walk into the building, averting your gaze from the Untempered Schism, to find information about the Vorlaxion Gallifrey role play group. Social media links out front by the entrance. (And just why does this place not have a Hands of Omega rezzer? Hmmm?)

The Little Princess Garden

This build is a garden in memory of Shirley Temple. Stroll around the peaceful grounds and read about her life and work. See her smiling visage gaze from a number of images. Watch “The Little Princess” on the video screen off to one side if you have the time. For those who still adore her, and I know you’re out there (I mean, I know some of you personally!) this is worth a visit.

Lollipop Garden

The adjoining small parcel is by the same builder and continues to celebrate Shirley Temple. (There is in fact a tunnel from one garden to the other.) Here, “dreams wander, wonder grows wild, and teacups refuse to follow the rules.” There’s a carousel, teacups reminescent of those at Disney World, and more displays about Shirley.

Look around a little and you can find a gift necklace.

Celluloid, Vinyl and Forever After

This is the eight-hundred pound gorilla of exhibits. It’s the one filling that special sized parcel in the back corner. Here are some nods to the most famous landmarks in Hollywood. There’s Grauman’s Chinese Theater, The Capitol Records tower (here labeled “Capitalism Records”), a collection of Academy Award statues (outsized), and for the grim minded, something like a Forest Lawn. In the dim distance, there’s the famed HOLLYWOOD letters extended to read “HOLLYWOOD HILLS”. (Strange, I believe it originally read “HOLLYWOODLAND”, part of a failed real estate wheeze.)

Hidden Masquerade

For this exhibit, Truth Fairelander was “inspired by Vincent Price’s The Masque of the Red Death (1964). Rather than recreating the film, this exhibit explores its enduring themes of masks, mortality, and the truths we cannot escape.” That was one of Roger Corman’s wasn’t it? He’s coming up in the world! (Actually, to me he’s already in the Hollywood pantheon!)

Walk through the darkened garden and you’ll find information about the film, Vincent Price (yay!), and questions about yourself to ponder.

In a dark summerhouse deep within the garden, with plush Victorian appointments, you can sit and watch the movie “The Masque of the Red Death” on a Simcaster screen.

Above all, follow the sign’s advice: “Walk slowly. Listen to the wind. And discover what remains when every mask is removed.”

The Magic of Oz

From the start of The Yellow Brick Road, follow the path to find many displays with information about the famed 1939 production of “The Wizard of Oz.” Backstories, actor biographical information and other interesting facts abound. Definitely on theme as 1939 is probably the pinnacle of The Golden Age of Hollywood.

Builders Brewery

I wrap up my explorations for tonight at the Builders Brewery exhibit. Here they have their own Grauman’s Chinese Theater along with several areas off to the side that look like they’re set up for classes, which is part of what Builders Brewery do. Walk straight ahead for the information area where you can find social media links, and a calendar link.

Remarks

I continue to be impressed with the quality of this year’s builds, and maybe a little disconcerted at the narrowness of the colour palette employed, particularly on the signage. A sign of things to come?

Tomorrow I’ll continue along the rest of the north coast and start my journey down the east side of the general continent. So many exhibits yet to see! There’s really no hurry though. We still have almost three weeks to visit them.

SL23B Exhibits – Marvelous, Outgoing, Sparkle, and Spectacular

It’s the Monday after the last of the live events on the big stages at SL23B. The SLB Lands are much quieter today. I’ve seen the shows, gathered my SWAG, and collected my stars. Now it’s time to get down to what SL23B is really all about for me, the resident exhibits!

SLB Marvelous

SLB Marvelous is on the south coast of the general SL23B continent, just to the west of the Welcome Area. It’s a twelve parcel exhibit region. These consist of eight large (4096 m2) and four small (1024 m2) exhibit parcels.

Drama Libre

Drama Libre recreates a Golden Age Hollywood backlot, complete with working crew, sets in production, and behind‑the‑scenes movie magic. Our exhibit celebrates the creativity and chaos that go into building a new world every week for our Saturday night themed parties. Step onto the lot and see where the Drama Libre magic begins.

Drama Libre have been regulars at SLB for some years now. In the past, they have rezzed sets from one or more of their weekly events, each of which is unique. Just a guess, but I imagine this year’s exhibit is the same. After all, if you you need a brand new build every week for your event, it would be a shame to waste one this nice.

Walk past the gate guards into a busy studio with miniature sound stages lining the central avenue. Several classic movies from a variety of genera are under production.

Frankie Goes to Hollywood

By ‘Frankie’, I think we’re referring to Victor Frankenstein, not the 80s pop group. At this parcel, Alia Baroque has set up a very gothic tower in the midst of a Lovecraftian landscape. Inside, the scene is set for the animation to commence!

Bears Gone Wild

A fixture of SLBs, Bears Gone Wild has returned with a circular gallery featuring photographs of Linden and Moles getting up to all kinds of things across the grid. This year, there is one bear photo for each year 2003 through 2025. A plaque below contains some historical notes and context. You can click the images for landmarks to the sites.

Stormgirl

Bryn Oh is doing something a little different this year. The Hollywood tie-in is that this exhibit is parody/satire following the first female stormtrooper recruit joining the hapless Death Star military detachment famed for its poor aim.

Walk by the table of veterans who are ineptly trying to get into the spirit of welcoming new recruits and continue down the hallway. Eventually you make your way to the kinda sad attempt at a welcome party. Listen in on the conversations of the old timers.

Dr. Tang’s 3D House

A this exhibit, Nance Clowes, with the Fun Rides & Amusement Parks Group has brought us a ride featuring classic Hollywood monsters. Out front, there are two very obvious landmark givers. Click them for a collection of landmarks to rides and amusement parks in Second Life.

The ride tells the history of movie monsters starting with the silent Phantom of the Opera and Nosferatu and continuing through James Whale’s “Frankenstein” and the many interpretations of Dracula.

The Faery Crossing

Step through the veil and explore six distinct realms of Faerie, from ancient forests and floating islands to hidden waters and shadowed glades. This interactive exhibit offers visitors a glimpse into the world of The Faery Crossing through immersive dioramas, storytelling, and exploration, all presented with a touch of whimsy and humour.

This exhibit, click the sign at the entrance for a pair of irridescent faery wings and information about the display. Then climb the wooden paths up to the assorted realms of Faery.

The Great Carrot Caper

Here, Owlie Fairlander Presents “The Great Carrot Caper”. Click the Dinkie bunny cut-out at the entrance for full information about this exhibit. The TL;DR is that fourteen golden carrots have gone missing during a birthday party inside a lushly decorated, 1930s mansion. You can hunt for them and click various characters in the mansion for assistance. There’s no prize beyond the satisfaction of finding the carrots. It’s a beautifully decorated place, which makes it fun to explore while looking for carrots.

SL’s One and Only Giant Snail Races

The giant snail racers are back! Look around to get an idea of the scale of the entrants in this classic Second Life amusement. Click on the the information kiosk in the middle for information, videos, and a free racing snail!

Adaptation

“A former screenwriter’s thoughts of the flames that power Hollywood.” From the dragon hoard like heap of change at the bottom, follow the winding ramp of money, illuminated by the burning books the flames from which roast an amber star, to the top, where you can pause for some champaign. One surmises that the former script writer’s thoughts on the subject are perhaps a bit dark.

Astral Projections

Brought to us by Ciaran Astral, this installation, this is a sorta spooky conceptual game about films and genera. Walk into the parcel and accept the experience. Then follow the arrows into the building. There are a few information signs advising some viewer settings. Then, climb the stairs ahead of you, and click the ticket to continue. You take on the role of a “Reelwalker”, somebody who can step into the space between movie frames. Your job is to find objects in scenes that do not belong to the movies and remove them.

This looks fun, but I will have to return to it another timer as I must press on to the next region.

SLB Outgoing

Just to the west of SLB Marvelous, and just before you come to The Orpheum Theater, is SLB Outgoing. This is another twelve parcel exhibit region.

Primstar

Primstar is an art installation that appears to be a sculpture constructed from unreformed, no-mesh, non-sculptie, good old fashioned “tortured” prims. The artist advises pulling the camera out a ways to appreciate the sculpture. I’d advise walking into the exhibit to make sure you have the correct environment settings when you cam out.

An Echo of Sable Hound Hollow

This build presents a view into Sable Hound Hollow, “where fae magic lingers in every shadow and the mushrooms grow taller than they should.” Wait a bit by the entrance and eventually, a horse and carriage will come by. Click to hop on for an effort free tour of the build. Giant mushrooms loom over the path and huge luminous crystals just from the landscape. Click on some of the larger purple crystals to be flown to other locations in the display. You can also click on a fairy to catch a bubble ride.

The power of these crystals has been harnessed to levitate some parts of the landscape up above the center of the parcel. The large crystal next to the information panels at the entrance will take you up. This is a fun, diverting exhibit with lots to explore.

There’s an information and landmark giver at the entrance. A notice board in the center informs us that there will be “Choreocheer” events with The KitCats on July 5th and 19th, 19:00 SLT. There’s also information about a butterfly and crystal exhibit hunt a few feet away.

For those who collect, there is a BBB passport stamp station here.

The Haunted Cinema

“The Magic and more is here.” Antique cars hover over the parcel, apparently pulled into some ethereal drive-in. Displays discuss the stories behind some classic movie apparatus and trace the journey of comics to film.

Venture After Dark

Enter to the side of this parcel. (The gates are closed.) Pose for your own red carpet moment with the gaggle of paparazzi gathered on the other side of the rope line. Enter the theater and you’ll be asked for your choice of language. After a couple minutes, the feature “Venture After Dark” begins to play on the screen. No media required, this is a text and still image slide show style presentation that evokes silent theaters of a century ago.

Once the feature finishes, it’s only a couple minutes long, the screen raises and you can walk into the world of the story. Once inside, you must discover (click on) three key things to continue your journey. This process continues for a couple more rooms. I got stuck in the last one and had to teleport out. Maybe you’ll do better!

Sheba and the Flying Pickle’s Favorite SL Hobbies

In one of the smaller, central parcels, you can stop in and peruse a long sequence of infographics that detail one flying pickle’s hobbies and activities in Second Life. Follow a few Sheba’s favourite things as you read through the text. There’s an inventory giver that will hand you the whole collection of infographics if you want to look over them later. (You may want to switch to midday in your environment settings. With the region settings, it was very difficult to make out the text.)

Scorpia’s Forest Garden

…is just that. This spot is nothing more or less than a beautiful, quiet spot to rest a bit in the middle of exploring the hundreds of exhibits around you.

Diamonds are a Girl’s Best Friend

Here we find a tribute to Marylin Monroe, “the biggest sensation in the golden era of Hollywood.” [I dunno, I’m more of a Carole Lombard, or maybe Gloria Swanson… Pola Negri? And for sensation, it’s really hard to beat Mary Astor 😝Though maybe that’s not quite the kind of sensation the exhibitor was thinking about.] Anyway, what we have here is a definitely impressive mid-century crystaline temple to The Blond Bombshell. Nobody’s going to argue this display isn’t on theme!

Over the Rainbow – Munchies Land

At Munchies Land, we’re definitely not in Kansas anymore! Inspired by “The Wizard of Oz”, this confectionary kingdom does seem to capture the colours of the rainbow on the other side of the storm. A tame vortex of sparkly icing hovers in the midst of cupcake houses that border a multicolour candy road. Through an icing rainbow and up a similarly brightly hued pathway is a candy castle. One shudders to think how much icing is involved in this build!

Reel Lives

At Reel Lives, the Second Life Virtual Genealogical Society has all kinds of information for the budding family genealogist. Click on the stars on the exhibit’s very own walk of fame for information on many related topics, from variations in name spellings, census records, to citing sources. There is also information about SLVGS itself. At the back, you can access videos with yet more information.

Starlight Boulevard

Starlight Boulevard is a collection of themed scenes where you can pose for pictures in various movie-making settings. There’s the Technicolor Musical Stage, Free Gifts Stage, Costume Department (no, there is not a couch!), Red Carpet Walk of Fame, Casting Office, Talkies Sound Stage, and Silent Film Studio. (I needed to drop my hover height way down on most of the poses.)

Blacks Contribution to the Golden Age of Hollywood

I’m pleased to find this exhibit. Not long after I heard the theme for SL23B, I wondered if an how this among several other topics might be handled. The Black History Worldwide 365 Institute has put together a very nice display highlighting some of the great black performers that helped make The Golden Age of Hollywood what it was.

I’m happy to see the Nicholas Brothers represented; two of my all time faves and all to frequently forgotten these days. (If you’ve no idea who I’m talking about, have a look at this clip. It’s got Cab Calloway too! There are many other artists recognized around the exhibit, too many to mention! Visit and have a look at them all yourself.

At the back, in information display provides some context of the story of black performers in Hollywood through much of the 20th century.

125 West 9th Street

The huge set of “Rear Window” has been recreated here at the south-west corner of SLB Outgoing. There are various place you can sit to pose in the film’s world. I chose the director’s chair 😏 It’s a very detailed and accurate reconstruction, down to the dog being lowered down in the box to do his business in the flowerbeds.

SLB Sparkle

SLB Sparkle is on the west coast of the SL23B continent, just north of The Orpheum Theater. This is the first of the sixteen parcel exhibit areas on my path. These regions have four large (4096 m2) parcels, eight mid-sized (2048 m2) parcels, and the usual cluster of four small (1024 m2) parcels in the center.

Incidentally, road layout this year is dead simple. The roads zig-zag in a single path through each region, with a cut-through in the middle. There’s no decisions on which way to go at the intersections. The path to cover the whole region and see every exhibit is perfectly clear.

Happy Hippo Building School Awards

The Happy Hippo Building School have set up a large display with many golden hippo statues. Click them to get information about various Academy Award winning actors. Don’t miss the hippo red carpet display. The characters are really well done.

Unnamed Lion Parcel

How did MGM get that lion to roar through their banner? The sets in the unnamed parcel across the street will give you some hints about how that and some other animal shots might have been done. Click the big box for your own SL23B lion.

Jungle Adventure Set

Next door is the Jungle Adventure Set by Dawny Daviau.

This exhibit reminds me of my youth where I adored a jungle hero and his companion. I still love to watch their movies and was totally engaged when I was a child so this is my homage to them

There are a number of places around this jungle set to pose for selfies. Care should be taken. I heard a hungry sounding tiger somewhere, and I’m afraid the animal handler may be off at the commissary at the moment.

Beyond the Stones

Touch the sign by the entrance for a free Go board. Go is the subject of this exhibit. Built around the concept of a forthcoming film, “Beyond the Stones”, the Joeski Go Center has created a display with lots of information about this surprisingly complex game. The basics of what the game is, patterns of play, and its history can all be reviewed by examining the infographics along the sides.

Liberty Fire Department’s Tribute to Hollywood & Firefighting

This year, the Liberty Fire Department has created a stand-alone exhibit, Fire fighting related movies and television shows are highlighted such as “Backdraft”, “Emergency!”, “Hellfighters” and more. Don’t see “Towering Inferno” anywhere!

Red Carpet at Tindallia Theater

Walk the red carpet through the theater doors. In the lobby, you’ll find a display of generations of Academy Award winners from the 20’s to the present day. None of my faves included sadly, except maybe Michelle Yeoh. But then, Richard Burton never won an Oscar, which tells me all I need to know about the award! There’s also a bit of information on the Oscars history.

Tokyo Cinema Garden

This peaceful parcel is a Japanese style garden includes, aside from the entrance, a cinema host, Mr. Penguin, information point, bridge, wishing pond, training grounds, floating lotus, whispering lanterns, picnic grove, traditional dining hall, cinema walk of fame, tea garden, outdoor cinema, and conversation corner. There are also photo spots. What it does not have is a giant lizard. How rude of it to fail to cater to stereotypes! (Toho studios might still have cause for complaint.)

Holiwood Galore Art Deco Tribute

This large art installation is a tribute to the heavy Art Deco influence in Golden Age movies. You’ll be offered a notecard, which includes some of the builder’s own pictures of his creation, as you enter the exhibit. This one takes some camming around to appreciate properly. The central spire is very tall indeed.

Bay City Salutes the Golden Age of Hollywood!

One of the oldest Second Life communities, which grew up around possibly the oldest mole builds in Second Life, Bay City have had SLB exhibits as far back as I’ve been attending. I expect this year’s theme to be right in their wheelhouse as they usually gravitate to mid-century modern. In this year’s build, they seem to have blended in a bit of sixties contemporary as well. The building past the long pool with fountains might have been designed by the same firm that did the UN building.

There are rooms on either side of the pool with information about Bay City along with history and photos. Click the news stand to get the latest edition of The Bay City Post. There’s a guestbook in the map room on the left side of the fountains.

Gene Marshall – Hollywood Legend

The next exhibit up is a tribute to Gene Marshall dolls. Follow the red carpet to the left, into the cinema, up the stairs and into the theater where you can find a Simcaster screen with a playlist of videos about the Gene Marshall doll legend. On the other side of the build are photos of a virtual Gene Marshall doll’s travels and experiences in Second Life. Click on the photos for landmarks.

Lights, Camera, Couture!

Next door is a celebration of “…celebrates the artistry and evolution of SL Fashion. Inspired by the Golden Age of Hollywood, join us as we trace the journey from Silver Screen Glamour to present day SL Couture!”

Inside the exhibit is a description of the process of design to screen for movie costumes. And there! Right there in acts I and II is Edith Head! One of my heroes. (My look for most of the first week of SL23B was based on Edith’s.) As you follow the information displays around the courtyard, the presentation turns to film wardrobe’s influence on fashion and, ultimately, what we wear inworld. Nicely done!

There are pose stations near the entrance for men or women. Also, don’t neglect the free gifts to either side under the balloons.

Welcome to Cluckey Studios

Next up on the itinerary is the Clucky Studios parcel by, of course, Holocluck Henly. Outside the central building of this western backlot/set, you’ll find information panels for Holocluck Henly’s Cartoon World, and the mainland Yavapods.

There’s an opportunity to pose for a selfie riding a horse before a cartoon backdrop. It seems very popular as I’ve seen numerous examples on Flickr. But, not in this dress! Toward the back, you can try to duplicated the trick shot that looked so harrowing in Harold Lloyd’s “Safety Last!” I headed over to the craft services table. They have cake!

The Golden Age of Radio

Climb the, very shiny, steps into the bright pastel theater. Click the equally shiny sphere to rez a float (a giant tea cup). Hop in and the ride will begin. Or is it for sake? I’m guessing so as one of the first rooms you visit looks like a sake bar. After a literal dark passage, you are taken by a brightly coloured, deco style theater. (Note, the ride is much smoother in mouselook.) Disconcertingly, you’re next taken through the build of the theater front itself before being dropped at the Golden Age of Radio exhibit itself. This is a large ballroom where quite a few DJ events were schedule, all of which I’ve apparently missed.

Still, impressive build!

The Ghost of Glamour

The last of the small parcel exhibits in SLB Sparkle is The Ghost of Glamour.

This immersive installation is a journey back to the Golden Age of Hollywood, conceived not as a historical reconstruction, but as a hauntingly beautiful fragment of memory. It captures the exact, melancholic moment the cameras stopped rolling, leaving behind a frozen echo of stardom, passion, and cinematic myth

Inside, hollow wire-frame dresses and lips along with a movie camera and bits of film are all that remains. The people are all gone. All that remains is the titular ghost of the glamour.

What Remains Between

What Remains Between is an art installation with Bamboo Barnes contributing 2D art and Kerupa Flow providing 3D elements. Inside is a dazzling collection of geometric shapes and abstract assemblies. A broken, supplicating figure appears in a couple locations.

Click the sign by the entrance for notecards.

Traveling the Grid

Beneath the huge, shiny aluminum dirigible is information about traveling the grid by land, sea and air. I’ll be walking mostly for the time being.

Celebrate Second Life’s 23rd Birthday and fly over SL23B or take a bus tour. Learn about traveling in SL by more than just teleports, with road, air, sea & rail travel from many free providers through the Travel & Adventure Group and Black Purrl Airlines

SLB Spectacular

Situated in the center of the west coast of the SL23B general continent, SLB Spectacular is another sixteen parcel exhibit region.

PURIMI Observation Deck

It may all begin with a cube, but it doesn’t end there. This exhibit appears to be an illustration of the amazing things that can be done with plywood boxes. Look for the number blocks to sitaport to various locations up around the kinetic sculpture that makes up most of this exhibit. It is kinda fun popping around and getting different perspectives on this huge creation.

There is also a row of gift panels for this and SLBs past.

SL Public Land Preserve

This display by Prokofy Neva provides information about the SL Public Land Preserve group. Touch the sign at the entrance for more information. Do look in at the small buildings and yurt. There are several clickable things around the area that will give you more information and landmarks.

American Cancer Society in Second Life

ACS have set up a drive-in. Love a drive-in! In fact, it’s way past time to unpack my own drive-in for movie nights. (It’s also way way past time I finished that up and packaged it for sale, but I digress.) Stroll up toward the screen and click on the speaker to control the slideshow. It’s a brief explanation of ACS’s reason for being.

If you’re not aware, ACS is very active in Second Life. The Second Life Relay for Life team is, collectively, one of the top contributing teams in the country. Every year, ACS works with several inworld groups such as Fantasy Faire and RFL to raise funds.

Mahogany Retreat Theta Eta Phi Tribute

A celebration of black Greek culture, Theta Eta Phi Tribute hosted several events over the first week of SL23B, all of which I’ve missed. Seemingly can’t be everywhere at once.

Splash a Mole: The Retro Hollywood Stunt Challenge

At this large water tank, you can hop on a jet ski and try to catch the floating moles that appear and disappear for points. I’m not sure about the “retro Hollywood stunt challenge.” Sounds like a bit of a stretch to me. But it does look fun!

Memory Containment

Step inside the sphere, and within the swirling vortex. Switching to mouselook might be an idea too. Then you can ponder the Hollywood images that float and pivot above and around you. To quote the creator:

My exhibit is an appreciation for different decades of Old Hollywood through modern pictures taken by me with my camera in hand, packaged up in a nice Wizard of Oz theme. When you step inside the orb, you are immediately transported to a different era.

The Golden Age of Gaming

Presented by Gaming Grid and The Grind, Golden Age of Gaming is a celebration of the connections built through play. Look over tables with examples of games and puzzles as you make your way to the screen at the other end. Here you’ll see pictures of gaming activities in Second Life. Click the panel to the right for a list of gaming communities in Second Life.

Gifts and joiner at the entrance.

Zero-G

The Zero-G is a unique club with a weightless dance floor. Climb the stairs, passing information panels for SimQuest and Brutal Island. Eventually you will come to the top where you click to rez a hard to see animation prim. Sit on that and you’re adrift in the huge zero-g dance floor.

Graceful exits are difficult.

From Shadow into Light

I don’t think I can explain this build any better than, well, the builders.

Tapioca Twilight presents an exploration of light, sound, and geometric design created in celebration of Second Life’s 23rd Birthday. Through shifting color, movement, and interaction, Palemoon, Lumpy, and Tanya (aka Pika) invite visitors to experience art from the inside.

Walk into the pool. Find a seat and enjoy the art. There are a number of photos around the walls, but the underwater environment makes them a bit hard to see.

Ajuda Brazil Volunteer – 17 Years Helping and Connecting People

Walk the red carpet from the entrance to the dome. Here you’ll find a presentation showing some of Ajuda Brazil’s activities inworld.

The AjudaSL Brasil exhibit celebrates the community’s history of helping Portuguese-speaking residents and users from around the world discover, learn, and thrive in Second Life through guidance, support, and shared knowledge.

Salem Stuios

Beyond the football pitch, is a small school building containing presentations of some of the Salem Hundertwasser School’s activities. Must admit, it’s all a little unclear to me.

The Affordances for Learning of Immersive Environments

On stands around the parcel, you can read various academic papers “on affordances for learning immersive environments.” Second Life would be considered immersive certainly. ‘Affordance’, by the way, is academically opaque speech for ‘tool’. For example, a door knob can be viewed as an affordance for opening a door.

I did not bring my reading glasses.

Dare to Dream

The last large parcel exhibit in SLB Spectacular is Dare to Dream. This display has been put together by the people at Dream Stars who put together choreographed dance productions inworld. Make your way down the red carpet an off to the left is a media panel where you can watch a little more than fifteen minute long video about Dream Stars and their productions.

Panels situated around the plaza show posters from some of Dream Stars past events.

Lights, Camera, Community Action!

NPC is another group that has staged exhibits at SLB as far back as I’ve been going. For this year’s exhibit, they have constructed their amphitheater around a model village composed of tiny buildings made by the late Cassie Fairelander (Eldemar). They’re amazing constructions still.

As always, there are information panels you can click on for information about NPC.

The Golden Age to Present

Experience a high-fashion journey with Le Moon, where classic Hollywood glamour seamlessly fuses into our bold, modern designs. Walk the red carpet to explore this unique transition

Just like it sounds. Click on the Oscar-like statue to collect your gift!

Golden Age Influence on RL Space

Here, the National Space Society invites us to explore how Golden Age science-fiction titles such as “Flash Gordon”, “Forbidden Planet”, “First Men in the Moon”, and even low-budget entries like “Destination Moon” and “Earth vs. The Flying Saucers” (Harryhausen!) influenced our real life journey into space.

Buy your very own C-56D for L$0 near they movie screen!

Comments

First, I have to say that the general level of build seems to be noticeably higher this year. All of the exhibits have been pretty well to excellently put together. I’ve also noticed that by far the majority are designed to closely adhere to the Golden Age of Hollywood theme. Perhaps that shouldn’t be surprising since Hollywood has been a global dream factory for decades. What is Second Life itself but a dream factory driven by the imaginations of its residents?

One growing annoyance is that I’m picking up on a certain sameness to the incidental art. Many of the title cards and information signs look like the were all printed by the same press. I’m beginning to wonder if you take a prompt ending in “…in the style of The Golden Age of Hollywood” to any generative AI, they will all choose exactly the same colour palette and type face.

SL23B Meet the Lindens – SL Studios (and the Moles)

While assembling my notes from this session, I listened to a violinist playing live (from Italy I think) at The Golden Palms and then, at The Orpheum Theater, kept half an ear on a lecture of the music of The Golden Age of Hollywood by a film music buff from Mexico. Just a couple more reasons why I adore Second Life.

The final Meet the Lindens session of SL23B took place on Friday afternoon. This one featured SL Studios, which includes the Moles.

So, just what is SL Studios? This year is the first many of us had heard the name “SL Studios.” I’ve been hearing “what’s SL Studios” from time to time since the Meet the Lindens schedule came out. As an organization, it has apparently been around for some time, but mostly referred to only internally at the lab. It looks like it’s getting a more public face this year.

SL Studios appears to be an umbrella under which many of the Linden Lab contractors, such as the moles of LDPW, operate and through which collaboration with resident creators is managed. More will become clear-ish below.

As always, the below are mostly not verbatim quotes, but my attempt to capture the substance of the questions and answers during the session. For all the details, you can watch recordings of the event some have posted on YouTube:

Host: Missy (Mischievious Mole)
Guests: Derrick Linden, Mossy Mole, Itsa Mole, Dyna Mole, Jester Mole, Abnor Mole, Moonstruck Mole, Grumpy Mole, Star Mole, Brett Linden, Cara Mole, (Bri) Brigantia Mole, Garden Mole, Quartz Mole, Alotta Mole, and Izzy Linden
Star Mole was gathering questions from audience/chat.

Missy – What is SL Studios? We’re about to find out.

Introductions

Derrick Linden: Senior Manager Product Operations. Works with Land & Product, the Land Ops Team, and Skill Gaming.
Itsa Mole: Focuses on decor for Linden Homes. Covenant enforcement.
Abnor Mole: An 18 years veteran of Second Life, Abnor works on “all kinds of stuff.”
Brett Linden: Works with marketing, community, creative partnerships, SL Stuidos
Bri (Brigantia Mole): This is her 3rd year as mole. She creates things, handles a lot of coordination and scheduling.
Alotta Mole: Quality assurance for the studio side, takes some photos.
Izzy Linden: Creative producer for SL Studios. 19 years with Linden Lab. Izzy works with creators.

Questions

Missy – What is SL Studios?
Izzy – SL Studios has been around for a while, but in the background. It is the heart of collaboration between Linden Lab and residents. SL Studios works with contractors, and resident creators. SL Studios is the collaborative bridge.
Brett – For context, as Izzy said, it has been around a while. It began with the need to have better coordination with marketing and growth. It ties in to what new users see when they first arrive. From an organization structure perspective, marketing and studios are now combined in a closer unit. There’s lots of room for improvement in working together on that. He referred back to the acquisition discussion from yesterday. Production of YouTube videos inhouse and through resident partners comes under this department. Content decisions are made in close cooperation with new Strategic Insights Team. They are trying to be a little bit smarter about what they do and how they do it. No amount of ad dollars will help if the first experience isn’t positive. Data science being brought to what initial experiences work, which don’t.
A showcase experience with Lua coming. There’s a lot of great stuff in the works from SL Studios.
TL;DR Moles are now working more closely with marketing and growth.

Missy – What projects are you working on right now? What would surprise residents?
Missy – What everybody has been working up until about Jun 18/19 was SL23B… of course!
Bri – Some are working on premium gifts for August. They’re very excited about this pack. It will have an outdoor adventure theme. They’re having a blast creating it.

Missy – What have you done that stands out? Itsa works with decoration for linden homes…
Itsa – Nothing super special comes to mind. Every region that they’ve done, she’s incredibly proud of the group’s work.
Missy – The decoration team landscaped the areas around the stages, including the dense jungle around the Funky Monkey stage. The beaches along the inland sea were built modeled after Malibu, California.
Itsa – They just come together as a team. It’s not an individual effort.

Missy – When designing a new region, how do things start story, concept, something else?
Abnor – First, what’s the purpose? It has to function. Is it to be an SLB region? Is it a Linden Home region. Function comes first. Then come ideas about how it will look. It’s an entire process getting the form to fit the function.
Missy – Follow-up: Which resident created build, region, or community has inspired your work the most?
Abnor – What has he seen out there that has really kind of wowed him? One that he always goes back to (and no idea who created it) is The Mother Road. This is three regions designed to look like a town in the middle of the Nevada desert. The way that it was done is impressive. Getting the effect of being in the middle of a vast desert works very well in that build. He has looked at it a little bit to get the feel for the adult stage regions around The Salty Saddle Saloon. Though he’s not wholly happy with the results. He looks at these things for inspiration.
Missy – A couple of events that really inspire her. SLB is one of them. Just amazed at the exhibits that people bring every year. Some of them are very simple. Some are incredibly elaborate. There are artistic and educational displays. But the overall creativity and thought and enthusiasm that goes into the design of all the exhibits is really very inspiring to her.
The other event is Fantasy Faire. That has an incredible community and likewise some absolutely stunning regions accumulated every year.
Izzy – Has seen a tremendous about of variety in Second Life. There are amazing builds, recreations. It’s impossible to select a single build. When he needs a reset or breather, he can look around SLB, SLEA, or drive around the mainland. It revitalizes and re-inspires him. He can’t pick a specific one. Two maybe: for attention to detail, there is a recreation of a Wendy’s restaurant on the mainland. It contains such detail down to the fryer. On the other end of the spectrum, in an educational region, a student had crated the aurora borealis. It looked amazing.

Missy – If you could redesign one area of mainland from scratch, what and why?
Alotta – A mainland train station. There are more dimensions this could be taken now. Maybe a whole transport park instead.
Itsa – Nothing really. Mainland is mainland. It is what it is. That’s its essence. Maybe some roadwork or little fixes here and there.
Abnor – Maybe pick back up some mainland areas where there were supposed to be roads but they never happened. Complete some continent edges that were to have a protected waterways but do not.
Izzy – More collaborating with residents: A mini-bay city oasis perhaps. We could take small areas, moles build out a small core. Then allow the residents to expand from there.
Brett – The Community Priorities Programme. He would like to give a stronger voice to the community. Residents could ask ‘did you know about this problem here?’ Or, ‘are you going to work on that?’ Giving residents a voice in public works would improve mainland for everybody.

Missy – What makes a great Linden Homes community beyond the homes themselves?
Abnor – The fact that everything is in a contiguous arrangement. The world is more than just your parcel. There’s an outside to your house. You’re kinda encouraged to interact outside the spot where you live. A lot of people in the Linden Homes area are open to people coming to call, waving to people driving by. It’s a whole community of people talking with each other, sharing design ideas. For example, where can you find those garden items? etc.
Missy – Agrees
Izzy – If one portion of the question wasn’t there, he’d just echo Abnor. However, he’s so proud of the houses they’ve created. He loves seeing customization items for Linden Homes on marketplace. There’s only one real answer though, residents. They’re the heart of any community in Second Life. It takes the residents to add live and crate a community.
Missy – Not sappy, it’s true.

Missy – How do you balance nostalgia and innovation when designing for a platform with 23 years of history?
Izzy – That’s always in the forefront of their thinking. How to balance honouring the past while building for the future. New innovations in things like new styles of Linden Homes. The ‘old’ is supported by the mainland, private estates.

Missy – Will there be more Premium Plus home regions?
Izzy – They are always adding Premium Plus to support the join flow. However, they don’t want to create a bunch of unused regions.

Missy – Many are awaiting the completion of the Mediterranean continent. Is there any work being done on that?
Izzy – What gets created/filled out depends on a number of demand factors.

Missy – Copperfield Heights is extremely popular. Is more of it on the way?
Izzy – They try to keep some available. There are other Premium Plus themes as well and they rotate into the creation pipeline. Personally, its one of the themes he’s most proud of.

Missy – Mainland: what role does mainland play in the future of Second Life? Are there plans for broader improvements such as terrain texture, roads?
Derrick – If you’ve had a keen eye on the mainland, you may have noticed some things happening. Expansion of Zindra for one. There’s a broader , renewed focus on mainland. There’s more in the pipeline than he can talk about right now. Not going to be building roads to nowhere, but if there is opportunity and need, yes. The mainland has a future and they’re invested in it.
Brett – Mainland is important. The Community Priorities effort will allow residents to contribute to where effort goes.
Izzy – Ditto what Derrick said. It’s a critical part of Second Life. He does not see that going away any time soon. There’s a lot that they can do to assist in the infrastructure work. He’s really excited for future of mainland.

Missy – Many mainland residents have abandoned mainland parcels, and there are some parcels whose owners that haven’t logged in for a decade ore more? What’s to be done about that?
Derrick – This comes up from time to time. It’s worth being clear about why this is more nuanced than expected. These parcels aren’t abandoned. The residents are paying tier. They may not be logging in, but the tier is being paid. This creates an obligation. The lab really has to maintain this property’s existence as the resident could log in tomorrow and expect their stuff to still be there.
That said, it’s not a solved problem. It deserves discussion. Long term absence works against the idea of a vital mainland.

Missy – SL Studios, what exactly is going on behind the scenes? Can you walk us through how a typical SL Studios project comes together from concept to release?
Izzy – First, they build out the scope: What’s the time frame? What kind of resources does it require, are available? They create mood boards and use those to narrow the focus to a cohesive concept. Next, a road map of the work is created: What builds, infrastructure, animations etc. are needed? Quality control must be included. While the decorators are building out the landscape, others are fitting soundscapes, scripting and so on.
Brett – Reiterated the Community contributions.

Missy – When you are designing a new Linden Home theme, gift, etc. Where does the inspiration come from?
Izzy – There are so many places to draw from. Sometimes polls go out. The team brainstorms. They take all the different suggestions. Parts may be taken from a number of different sources. They must think about the greater Second Life community. How can they make the product non-niche? How do they add value for the most residents?
Bri – Inspiration is one thing from an individual, but more effective when it comes from the team who also listen to the input from others. E.g., For the August gift, things began with a brainstorming session. Ideas from disparate areas were drawn in. In the end they ended up with a list in one theme that was three times as long as the others. It became the obvious choice.
Also: Listen to residents. Listen to moles. Brainstorm together. Collectively, they bring ides together.
Missy – Yes, we really do work as a team.

Missy – For all of the (talking) moles, what project are you personally most proud of and why? [Note, some twenty moles were in attendance, but only the front row had speaking parts.]
Alotta – SLB feels like a more personal build. Each year they do something different and put their own excitement and ideas in. He enjoys it ten times more.
Itsa – She loves all the things, but SLB is special. It’s high on her list.
Abnor – Linden homes? Well, yes. Paleoquest is an old fave. But, SLB really goes beyond that. It’s a good metaphor for all that the moles do.
Bri – Part of it is SLB actually, and something more. She’s loved everything, but there’s something infinitely satisfying when you put something out there and its instantly gobbled up. The new commercial spaces were occupied all but instantly. Despite her contribution to those being relatively minor, it’s still very satisfying. The year she came on board, she was asked to create the time capsule and has created three of them. There’s something about contributing to capturing the history of SL that makes her really proud. She’s been here since the early 2000s on her main account as an educator, art exhibitor, creator, storekeeper, and now as a Linden. That gives her an appreciation for all that goes on. So, creating the time capsules has been an honour.
Izzy – Was not going to say anything but… SLB is great. Lights of hope, relay for life, things that allow us to get together for causes are also special. He also has fond memories of an early project that didn’t get released. But it rewrote the plan of how they do things.

Missy – We’ve seen more collaboration between LL and resident creators. What qualities do you look for in resident creators and what have you learned about them?
Brett – There are a lot of opportunities. They really are looking for feedback, looking at the numbers. The paid membership teirs will continue to evolve.
Izzy – Together we make Second Life even better. He has greatly enjoyed working with the resident creators. He’s learned from them, and contributed his insights to them. It’s not a competition. Together they build a stronger community.

Missy – Most important question of the whole talk! The cornfield remains one of the most legendary landmarks. Is there any chance of a return?
Derrick – You saw the cornfield? Hmmm. Yes, it’s a special place in Second Life history. There are no concrete plans. They haven’t forgotten about it either. Really the answer is, when it’s the right opportunity, it will happen.

Missy – What about a short-term vacation rental system to try out linden home themes?
Izzy – Interesting idea, but he does not want to compete with residents who offer short-term rentals. However, it’s not out of the question.

Missy – How does one get involved in SL24B?
Missy – Applications come out in March. They are announced on the Second Life Community Blog (which Strawberry operates/updates). That’s where all the information starts. So, keep an eye on the community blog starting around the start of March, 2027.

Missy – Why Second Life? And what made you stay and be creative?
Alotta – He was hunting for a place to meet people and be creative. (That meant 3D chats back then.) He found Second Life. You could actually do what you wanted. You didn’t have to spend a lot of money. You didn’t have to wait for the owners to create stuff for you.
Bri – She was attending an executive conference. Somebody asked for her firm’s expertise about Second Life. She came to Second Life professionally. Through experimenting in Second Life, she found it to be a free, do what you want, create what you want environment. It was a great place to exercise her creativity. It kept her coming back. Even when they decided as a firm that they were not going to pursue things here.
Itsa – She had a friend who said you need to try this. That was back in 2006. After waiting a few months, she signed in. Straightway, she started helping people at the hubs. She rezzed straight into a big party the first time. Never gonna leave this again!
Abnor – It was 2004-2006, around that time. He’d been listening to podcasts and doing some podcasting. On some podcast, they were talking about this virtual world. Maybe he’ll check that out. MMOGs were a thing at the time. He tried it out. Took a walk around and, cool. Oh, you can meet people! It’s very open ended. Oh!!! you can build things and change the environment?! Wow! He was hooked from then and never went back to other games.

Missy – Since Zindra is getting some attention, can we get protected waterways to the north-east?
Derrick – This sounds eerily similar to other requests. Many want sailable water around Zindra. It has been frequently requested. Nothing to announce today but as they think about what’s to come for Zindra, this is part of the conversation. They want to be thoughtful about it as opportunities arise. Your being heard. Noted. On the radar.

Missy – Is there somebody who looks into the needs of small non-profits?
Derrick – There is a non-profit programme in Second Life that offers discounts.

Missy – Are there any plans to revamp the older Linden Home textures to be as up to date as the newer Linden Home (e.g., PBR textures)?
Izzy – Yes, but care must be taken with PBR. Currently making some additional builds for some of the existing homes. Thematically compatible, but additional options for the older themes. They should be pretty exciting.

Missy – Are there any new Linden Homes themes on the horizon?
Izzy – No completely new themes are underway right now. However, they are always thinking about them.

Wrapping Up

And with that, the final Meet the Lindens session of SL23B was brought to a close. These sessions are easily the most popular events in SLB. Each one was at or near filling the regions around the stage. In the cases where I counted, there were usually somewhere around 250 avatars in attendance.

As I post this summary, the most intense, first week and half of SL23B is winding down. The Meet the Lindens sessions are in the rear view mirror. There are only a few more hours of live DJs, musicians, and performers on the big stages. Tomorrow will bring a quieter vibe to the SL23B estates.

The event is far from over though! This evening I will, at long last, begin my walk through all the exhibit regions. I visit every resident exhibit, every single one. I really do love to see the resident creativity on display. Also, even after all these years, I learn something new about peoples lives in Second Life every year at this event.

And don’t forget, the Shop n’ Hop goes on! There are some 400+ shops to visit in both the Moderate and Adult sections. If you’re having trouble with too many L$ building up in your account, there’s your solution!

You’ll probably find me in the exhibit regions! Enjoy the rest of SL23B!

SL23B Meet the Lindens – Marketing and Growth Team

On Thursday the 25th, the fourth Meet the Lindens session was held with the Marketing and Growth team.

As with all my posts on these sessions, the below are not verbatim quotes, but my attempt to interpret the sense of the discussions. If you want all the raw data, here are a few recordings of the event that have been posted on YouTube.

Host: Missy (Mischievious Mole)

Guests: Fausto Linden, Brett Linden

Izzy Linden gathering live questions.

Fausto Linden is relatively new, he joined since SL22B. He took a moment before questions to introduce himself.

Fausto – Is very new to the Second Life team, August last year. His career has been at startups and growth stage companies turning marketing into competitive advantage. He has worked in sectors such as fintech, health tech, marketplace ads. He previously worked at IMVU for several years. Excited to be here and interact with the community. While here to answer questions, he will actually probably learn more than anything.

M – Fausto, there’s a story behind your outfit. How did you come by it?
Fausto – He was looking for social events inworld and found a formal gala on the event schedule. On checking it out before, hours before, he found he had to have formal attire. He had none, beyond the welcome pack. The good news was that when he got there, there was a giver that offered a free formal outfit. Took a few minutes to figure out how to re-dress, but the end result, here he is.
M – Took the opportunity to plug the Shop n’ Hop with all of its free GIFTS.

Questions & Answers

Missy – The big picture: Who is Second Life for? What is the audience and identity? Second Life serves many different audiences, socializers, educators, creators, entrepreneurs, virtual world enthusiasts. Looking forward five years, who will the primary audience be? Follow up about attracting young users etc.?
Brett – He doesn’t think there’s a single audience that defines Second Life. He hopes there never is. They all reinforce each other. Creators need customers. Customers need places to explore. Communities need creators to produce experiences. Looking ahead, they don’t want to replace one audience with another. They want to grow the Second Life ecosystem. That means investing in residents who build the world, leaning into the creators. Bringing in new audiences is important. Mobile will be part of that effort. Research has consistently shown that success isn’t fitting into one tightly defined demographic. If we can connect residents to a community, that gives them a reason to come back.
Fausto – Any adults seeking deeper social connection, creativity, to create identities are the audience. People who want to live an immersive experience along side others. How are we going to grow? We’re going to nurture existing users, outreach to users looking for deeper connection, creativity, personal expression. Who is Second Life for? He believes it’s for every one.

Missy – Refers back to Philip’s early vision where everybody would find a use for an avatar, if only occasionally. For people who haven’t come across it yet, how do you envision it being of value to everybody? Do you ever see it being as universally valuable as ‘the internet’?
Brett – This is a tricky one. As a long time Linden/resident, Second Life is for everybody but: there’s a particular type of person that finds a much more personal experience in Second Life. It becomes an extension of their identity. Finding a way to bring Second Life to the attention to people who need Second Life in their lives. Those with physical or cultural limitations that Second Life can overcome. There’s a ‘specialness’ about Second Life he doesn’t want to see lost in whatever we do.

Missy – Who are the primary target audiences for advertising? Have those changed over the past few years?
Fausto – The target demographic is basically adults 25-55+ who value things like community, identity, creativity, expression, role play, digital lifestyles. Targeting is based on the ad/video they make. For targets interested in community, they emphasize the wonderful communities and groups in Second Life. Targeting those interested in identity and expression, they produce videos about how to express your truest self. Those are some of the segments they’re looking into.
He’s not sure how it’s changed from the past. Moving forward, they will look for different subsets and niche markets to see if they can acquire users that are going to stick. Looking at subsegments like anime, fantasy, furry, Gor, goth, sci-fi… And that’s a short list.

Missy – If the primary audience is 25-55+, Is there a chance to introduce the Minecraft generation to Second Life without compromising what makes Second Life Second Life?
Fausto – They see those other platforms as a huge opportunity. Those users are already used to 3D worlds, avatar life, virtual reality life, using avatars. They do plan to aim campaigns at say ex-Roblox users to ‘graduate’ to Second Life. The younger audience, their attention spans can be a little short, but there’s opportunity there. How to bring them in? How to keep them in?

Missy – How does Linden Lab envision growing Second Life? More specifically, when you look at growth today, where do you see the greatest opportunities? Lapsed residents returning? Completely new users? Creator driven growth? International markets?
Fausto – It is a combination of new user outreach, current user engagement, and bringing back lapsed users almost in equal measure. Making things more accessible for existing users to encourage more engagement.
Brett – There may need to be some changes to Second Life itself to break through the growth block. Bringing former residents back is a big opportunity. They would love to see them come back. Some things are the same, some are very different. Mobile is an important opportunity. If done correctly, it could expand the audience. The creator community is always really important to Linden Lab. They are thinking about the entire life-cycle in addition to the things we need to do together to attract new users.

Missy – Are there plans to invest more heavily in international marketing?
Fausto – There are two top tiers of target markets, tier one English: US, United Kingdom, Canada, Australia, and New Zealand. Then there are the top non-English targets: Germany, France, Italy, Brazil, and Mexico. All will be receiving more advertising attention.

Missy – Some residents are concerned that current campaigns target too narrow an audience. How do you reach an audience that has never heard of virtual worlds before?
Fausto – They keep these campaigns somewhat separate. True new users need a different entry experience. Existing users are obviously different. They can’t explain everything in just one ad. They are making a variety of ads. Videos emphasizing friendship for users seeking connection. Ads focusing on creativity & expression for that market. Likewise role play for those seeking it. Those are part of the new user track.
For existing users, part of the plan is to just make things more accessible. How do we surface groups that people might be interested in? How do we connect users with other users and to activities and products they might enjoy?
Brett – They haven’t really done a lot of paid ads historically. Usually it’s been organic/word of mouth where growth has come from. It’s really great to see the spend level going up and experiments ongoing. They’re leaning into the community for sources of ads. It’s fair for people to weigh in.
They are always looking at data to see which users ‘convert’. They’re learning a lot and moving quickly. In the past paid ads took a long time to produce. Now they’re coming out very rapidly.

Missy – It sounds like you have two groups that you’re focused on. The new user groups are more external campaigns, they’re not in here. For people who are already here, what’s needed is an entirely different interaction with marketing. So, internal user engagement falls under marketing.
Fausto – Brett’s work with community is all part of this. He reads a lot of comments and responds to many.
Brett – We get a lot of feedback. No small amount of it feels like “This is bad.” Well, if you happen to be a machinima artist, by all means step up!
Missy – Strawberry does a fantastic job on the community blogs. E.g., shop n’ hop: using photos from the blogger network as Shop n’ Hop posters.

Missy – Are you planning to use AI in advertising? It’s a controversial topic. Some believe its devaluing art and artists; killing your own community? (That is at least one person’s firmly held belief) What are your thoughts about using AI in marketing?
Fausto – All new creatives/creators must film in world with no AI visuals. They discovered one creator was using an AI motion smoothing tool. The community reacted. They try to not use AI in any visual executions. There is an exception for voice overs. Some creators do not speak English, others don’t want their voice recognized. In a future time, they hope to hire someone to do the voice over.
Brett – It’s a hot topic. There’s some frustration/hostility about AI. They do want to see the Second Life world as it is. Second Life exists because of human creativity. It is a little scary how rapidly AI is entering all aspects of our lives. For ads in Second Life specifically, it’s important that we see the human creativity. They are trying to hold the line with inworld footage being used.

Missy – Roblox and Fortnite use creator referral incentives. Second Life explored similar programmes?
Fausto – They did survey of recent new paying members, would they recommend Second Life? 75% gave a 6+. This datum has encouraged them to start looking at a referral program. It’s early days yet. But it’s on the radar.
Brett – He recalls sticking around because another human took him under their wing. It’s more than just referral links. It’s creation of events, exhibitions, welcome hub help. It is true that they’ve learned people are more likely to stick around when they quickly find and connect to a community. Creators and community leaders can play an important role in making new residents feel like they belong.

Missy – Are there plans to create more Linden Lab created onboarding activities? Things to help new residents discover what makes Second Life special?
Brett – They’ve involved creators in developing new initial experiences. There is a New User Experience Working Group. More of this approach of working with creator communities to make inviting onboarding activities can be expected.

Missy – Are there plans to improve the discovery tools? Better promotion for outstanding destinations and communities?
Fausto – Yes, they do have, or are thinking about plans. He knows that accessibility is an issue. Recommendations that would help pair users to groups, products, and destinations could make a big difference. How do they connect new users with the things that they want to do and the places they want to see? How to make finding things more accessible? That will promote the creator experiences.
Brett – This is one of the biggest opportunities available. Doing this the right way, keeping people’s privacy in mind as it’s bult is key. But they can get better at serving people recommendations.

Missy – Some feel that community building has become more difficult over time? Is anything being done along these lines?
Fausto – They know how important communities are in Second Life. They are planning on ways to surface communities better.
Brett – There is a desire for people and communities to help Linden Lab. They want to work with the communities not direct from above them but collaborate with them. They are also looking at putting together something like a communities priority programme. The idea is to work with a community and give them a stronger voice. This may come up tomorrow. What improvements, preservation, or infrastructure would help?

Missy – Many creators, venue owners, and community organizers struggle to promote projects and events what opportunities do you see for Linden Lab to better support resident lead marketing and promotion?
Fausto – They are very open to co-promote on social media. It’s one way to work closely with the community.
B – There are some existing channels. There is the destination guide for example. It comes from user submitted suggestions. Events email, the Essential Inventory newsletter. There are editorial things they’re doing as well on blogs like creator spotlights. They are always open to ideas.

Missy – You rely on work with creators. They’re very important to you. How important are creators to the Second Life growth strategy?
Brett – They’re at the heart of everything. All those great communities, destinations, and events give them a chance to put the spotlight on Second Life. Linden Lab shouldn’t make experiences. They should highlight the ones in the community. Their job is to work out how to help people discover this created community.
Fausto – They are the backbone of Second Life’s growth strategy. They’re ambassadors of Second Life.

Missy – How are premium gifts etc. evaluated with regard to retention?
Brett – That’s a fair question. The question is what is the value proposition for the paid tiers? There are a lot of different interests in Second Life. There’s no one single aspect of the paid tiers that is of interest to everybody. They haven’t replaced the premium rewards. Second Life Studios will continue to make gifts. Lately they have added partnerships with resident creatives. Seraphim, Essential Inventory, Collab Circle. This is an evolving programme. The goal is to grow overall value. They hope to focus on events that appeal to different residents.

Missy – Are there examples of resident feedback that have influenced campaigns?
Fausto – Yes! Residents were asked to talk about friendship and connection. The first videos focused on that, meeting people. Right away there were comments about expression and creativity, economy, building etc. Over the past few months, more videos were made to address these aspects of Second Life. A lot of people were asking where the subjects of the videos were. Starting with the June creative brief, all of the video posts will have SLURLs. These are just a few examples of trying to listen to the community and include their feedback.

Missy – Over time but… Bret, Torley Linden is well remembered by longtime residents for contributions to community such as communications and tutorials. How do you see his role of connecting with the residents?
Brett – He really misses Torley. There will never be another one. He had a unique ability to connect with and educate a community. He had a real authenticity. Moving forward, he would love to see a situation where there’s not just one public face for Second Life. His hope is that a lot of different viewpoints from Linden Lab will be evangelizing, conveying what’s going on at the lab. More of things like the Engineering Team event yesterday.

Missy – A year into the future, it’s SL24B and we’re having this conversation again. What growth metrics, community milestones would make you both feel Second Life is moving int the right direction?
Fausto – Success in one year would be daily active users up by 10%. They’ll have acquired new users and retained them. Also bringing back lapsed users. Increasing engagement with existing users.
Brett – A hard number is good. This shows the data driven aspect of what they do.

Missy – Anything else we can do to help make Second Life successful?
Fausto – Embracing the new users that come in could improve. A buddy system kind of thing.
Brett – Be kind to people (new users too!)

Missy – We expect a lot of the Lindens. As residents, we can do things to help the community grow. Thanks fo pointing those things out. After more than two decades, what gives most confidence we can continue to attract new residents going into the future?
Brett – The community itself gives him confidence. It has seen good and bad that Linden Lab has done. The steady force that is the community has held through. So many so called Second Life killers have fallen by the wayside. There’s a lot of confidence that the community continues to surprise and evolve. He thinks the core of Second Life is still really strong. The job is to help more people discover it.
Fausto – On a different note, a data science team gives a ton of confidence. What’s great about growth decisions at Second Life, they are all based on data. He’s grateful there’s a sophisticated data science team to put numbers to efforts they want to try.

Missy – A question from the audience, Has the marketing team investigated orb ads in Discord?
Fausto – He’s surveyed users and a very high number 40% or so used Discord at least weekly. They are looking to expand on this. Some 26% were using Redit.

Missy – Is Linden Lab looking for people who can create art with AI?
Brett – That’s kind of a vague category. There are a couple of Linden Lab employees who are graphic designers. They also work with the community. Obviously AI is a polarizing topic.

Remarks

And with that, Missy wrapped the session up after some 90 minutes.

I was somewhat surprised at the, um, passions unleashed in audience chat during this session. Nothing like it came up in any of the previous three SL23B Meet the Lindens sessions. What is it about marketing that causes such an emotional response from the residents? Is it because it partly involves giving an identity for Second Life to the larger real world? And what if the identity of a particular campaign does not match a resident’s self identity? Maybe that’s where this comes from. I’m not convinced yet.

If anybody has any good thoughts on the subject, I’d be interested to hear them!

SL23B Meet the Lindens – Engineering Team

The third Meet the Lindens session at SL23B was held Wednesday afternoon. Like all the sessions, it was at 13:00 SLT in The Orpheum Theater. Brett Linden again acted as host.

Today we were joined by quite a large contingent from the engineering team. On stage were:

  • Jerome Linden (Senior VP, Engineering)
  • Juniper Linden (Web)
  • Leviathan Linden (Server developer)
  • Monty Linden (Server group, region crossings)
  • Roxie Linden (Voice, Project Zero)
  • Soft Linden (Security)
  • Rider Linden (Server)
  • Radix Linden (Mobile team)
  • Geenz Linden (Viewer team)

Missy (Mischievious Mole) reprised her role as gatherer of audience/chat questions during the event.

Usual disclaimer, the below are not direct quotes. This is my attempt to convey the substance of the questions and answers based on the notes I took during the session. If you want the all the details raw (or potentially with some commentary) there are several recordings of the session available on YouTube.

Brett roughly organized the pre-submitted questions into topic areas. The first one up, performance and related issues. Starting with…

Performance

Brett – The roll-out of PBR was widely seen as problematic. What was learned from that? What improvements can we expect?
Geenz – First, start testing earlier. Also, involve a larger test cohort. Over time, PBR performance has been improving. As for what we can expect, they are currently looking at rendering of skies and accessibility issues (flashing, sudden changes that might cause some users problems).

Brett – With regard to viewer performance, even with modern computers, some users experience performance problems. What are the bottle necks? What can we expect?
Geenz – One is multi-threading, or rather the lack of it. Modern computers have lots of cores. The viewer does not really exploit that yet. OpenGL is just about out of runway. It’s becoming a problem with improving performance.

Brett – Region crossings. How difficult is the region crossing problem from an engineering standpoint?
Monty – It’s a bug finding problem. Teleports and region crossings touch almost every system in servers and viewers. It’s a lot to hunt through. Linden Lab developers will never be heard to discount the problem. There are multiple efforts underway to fix some of the major teleport/crossing problems. The process relies on users providing accurate, detailed problem/bug reports.

Voice

Brett – WebRTC voice, many are very excited by it. A few are having trouble. What have been the biggest challenges with the new voice system and what improvements are being worked on?
Roxie – There are a few big challenges. There are many different Operating Systems and audio devices. No test matrix can cover them all. Some of these cases fell through the cracks. They want to help those who have systems that aren’t working right. (Send in the reports.)
The voice system is big. There are a lot of moving parts. Orchestrating all of them is a big, complicated task. It’s made it a very fun and interesting problem to build the new voice system. That is why the approach has been so gradual. It takes time to do the work. It takes time for third party viewers to push out the changes in their own development streams. (Roxie thanked the third party viewer developers for being very responsive with the voice changes.)
As for what’s being worked on, disconnects on crossing regions and for peer-to-peer have been a problem. (Fixed as of yesterday). Side note, this is part of why they want to bring voice service inhouse. They can fix things instead of having to just point to another party (Vivox).
It’s still pretty new. There will be issues. Let them know so they can fix them.

Technical Updates

Brett – What are the most impactful technical projects that are currently underway that could significantly improve users’ experience?
Jerome – Trying to break the too heavy focus on maintenance. Lua a new feature that will be coming soon and should help content creators. More capabilities are coming to the mobile app. The much discussed graphics care package should be released later this year. Voice enhancements such as transcription should also improve users’ experiences.

Modernizing the Graphics Engine

Brett – With PBR increasing the rendering demands, and other demanding graphics changes, what are the plans to move beyond OpenGL?
Geenz – There is ongoing discussion about moving past OpenGL. Know that Second Life is a beast of a graphics application. It would take a bit of work to move to say, Vulcan. Whatever route they take, they can’t go backward in performance. The general look and feel needs to stay the same-ish. SL needs to run the same way on a broad range of devices. Vulcan support may not be that smoothly consistent across implementations on different platforms.

Brett – From an engineering perspective, how much can Second Life be modernized without breaking 23 years of content?
Geenz – When it comes to adding modern rendering features, they have to go through and make sure old stuff doesn’t break as new stuff is added. This is the most important consideration. There will be times when this is not completely possible. Then they have to carefully choose their battles as to what will break and is it worth the new capability. PBR, EEP, Bento are examples of additive features. They did not break existing content. [It’s worth noting that they involved a lot of careful development to ensure that they did not break existing content.]

Artificial Intelligence

Brett – Beyond generative AI, are there opportunities to use AI to optimize engineering challenges?
Jerome – There are no plans to use AI to generate content. It is used for developer walkthroughs and security analysis. There are plans to use it where it makes sense. Asset optimization is a very complicated problem. There might be a use case for AI on that front. AI might be a useful tool to assist in monitoring the marketplace; look for category compliance, things that should be removed, etc.. Voice transcription is another possible application for AI.

Second Life 2.0

Brett – Looking at Second Life’s long term future, is there any consideration of a freeze and restart with a whole new version?
Answer: No.

Linux Viewer

Brett – Will there ever be a supported Linden Lab viewer for Linux?
Geenz – Yes. The Lua viewer will bring back official Linden Lab viewer.

Lua and Scripting

Brett – Can you share any updates on the Lua project’s status, timing, long term vision?
Rider – It’s looking good for the Lua release later this year. Interested users should attend scripting/server user group meetings. The Scripting-Lua Discord chat is another resource.

Brett – What is the lab’s long-term vision for improving creator tools?
Rider – As for tools, the Lua viewer will have quite a number of improvements. There’s an external editor integration. There’s create.secondlife.com. There is also the already available Visual Studio Code add-in.

Inventory Management

Brett – There has been little change to inventory management tools over the years. Are there any plans for modernization? Making inventory easier to manage?
Jerome – There aren’t plans yet, but there are many discussions. One of the foci at LL is to make the SL experience easier.

Modifiable Content Transparency

Brett – Can it be made more clear what parts of a product are modifiable pre-purchase?
Jerome – Ideally, users would know what they’re buying before they buy it. There are no exact plans for this specific feature. But, there plans to make marketplace listings clearer.

Infrastructure/Simulator

Brett – When will we see noticeable reductions in lag? Which aspects are receiving the most engineering attention?
Monty – The overall memory use issue is getting a lot of focus. Also, paying more attention to server-side frame rates. They don’t have as direct correlation to the user experience. But they’re getting more attention now. Reducing the ways a single avatar’s actions can diminish performance for a region. Some of the really bad server lag issues have been significantly addressed lately.

OpenSim

Brett – Any possibility of renewed collaboration or interoperability with OpenSim?
Jerome – There are no plans. They probably have diverged too much by now.

Security/Abuse/Trust

Brett – Phishing in chat channels, what tools will be available?
Soft – This is a really timely question. We have seen phishers adapt recently. Resident reports are important to identify campaigns and interrupt them. There’s a lot of work in reporting suspicious activity. The number of steps required to report a phishing URL is not idea. So, one plan is to make it simpler to report. There’s a prototype now. Right-click on a link, out the report goes. Also in prototype are clearer signals when you visit a site that doesn’t match your viewer profile. Trying to make sure this last one is done respecting user privacy and not at all creepy.

Brett – What about tighter restrictions around external links in the viewer? What’s the balance between security and useability?
Soft – The fun thing in Second Life, there’s always a trade-off. They don’t want to leave people on their own completely. But, totally locked down (e.g., absolutely no links) is also not ideal. The constant question is, are they making the safer behavior easier? Are they adding changes that will drive users to unsafe workarounds? There will not be one universal rule for all approaches.

Brett – AI generated listing problems?
?? – They are moving slow because they want to be thoughtful about how they approach this. They’ve seen other companies move with too aggressive AI moderation tools. The question of what level of AI generated content is appropriate is still open.

Marketplace

Brett – What kind of improvements are in the works for shoppers and creators? Drop-downs? Roll-over pictures?
Juniper – It’s an old app. They’re looking at a way to break it down and add some internal tools like moderation. Then, move out from there.

The Future

Brett – If we look ahead five years, what do you think will be the most noticeable engineering improvement?
Jerome – Five years is a long time. Let’s focus on the next two to three year timeframe. Make the product easier to access. Modernize the parts of the product that are a little bit cumbersome. Make those better so we can grow the resident population. We’ll see a lot of features, Lua, Transcription, general modernization. While building these, they’ll be looking for opportunities to update things that have been sitting for 20 years.

Brett – Somebody gives you a magic wand, what would you fix?
Monty – Region crossing. The web team might have a different answer.
Roxy – Transcript, translation, text to speech.
Rider? – Teleport (already taken), more scripting improvements (Lua is well on the way)
Soft – Less latency for inworld games. Have fewer packets need to make the whole back and fort to/from the server. Give more control to the endpoint.
Monty – Collaborative building. Restore the capability to build cooperatively inworld.

Live-ish Questions

Brett – What is the view on moving from OpenGL to Vulcan?
Geenz – The short answer, plans are starting to brew. They’ve squeezed all the performance out of OpenGL that can be got. Attend the open source group user group meetings if you want to join in the discussion.

Brett – Some users have reported high memory leaks, any work on a fix?
Geenz – They are working to reduce the overall memory footprint. The total volume of content processed in real time is a problem. Reducing memory consumption is not an easy problem.

Brett – What’s the best laptop for Second Life?
Geenz – First, lots of VRAM. Lots of memory in general. A powerful CPU is important. Second Life doesn’t necessarily crush a graphics card, but it does use quite a bit of VRAM and a lot of CPU.

Brett – After rolling restarts, some items go to Valhalla [?] and cannot be retrieved?
Leviathan – There were some known ways that when a region went down it would lose its sim state. He’s guessing this is the majority of cases involving lost content. There are fixes in the latest server release.

Brett – What are the plans and progress on game controllers?
Leviathan – They are working on game controller support in the viewer. This is a project that’s been going for a couple of years. The effort right now is just making the viewer work direclty with controllers. It’s a work in progress.

Brett – Is PBR BoM going to come soon?
Geenz – There are some things that need to be addressed first. The upcoming graphics care package has some of this. PBR specular is one such item.

Brett – Are there any plans to modernize chat?
Jerome – They are trying to make all features easier/more modern. There are no specific plans regarding chat but, they’ll be looking at every feature. Some of the voice extensions might fall into this category.

Brett – Is it possible to just delete duplicate items automatically?
Jerome – That’s another feature that’s under review. At the moment, there are no specifics or timing.

Brett – What is the assessment on the mobile app rollout?
Radix – The mobile app is still considered beta. A lot of changes are coming.

Brett – Are there any plans to fix “alpha glitch”? [By alpha glitch, I assume we’re talking about rendering artifacts (some people might say surprises) that come up when more than one transparent layer exists in a sight line.]
Geenz – There are many potential solutions. However, they would negatively impact performance, particularly on machines of modest capabilities.

Brett – There are older accounts that never log in. Some may have large inventories, do they impact server performance?
Jerome – There would be at most a minimal impact.

And with that, the Meet the Lindens session with the engineering team wrapped up, just fifteen minutes past time! Next session is with Marketing and Growth team on Thursday.

SL23B Meet the Lindens – Product Team

The second Meet the Lindens session, on Tuesday, was with the product team. Grumpity Linden and Keira Linden represented the group with Brett hosting again. As with all the Meet the Lindens events, the discussion took place in The Orpheum Theater, 13:00 SLT.

It was well attended. I didn’t count, but I believe at least two of the regions filled up. This was probably not a surprise to the hosts as Brett mentioned that by far most of the pre-submitted questions were directed to the product team. (This might have had some correlation with the recent membership price increases? Could be, a little.)

The format this time had Brett asking a pre-submitted question and asking either Grumpity or Keira to respond. Meanwhile, questions that came up in chat were gathered. Late in the session, some of those were put to the team. There were many questions and we went over time.

The usual disclaimer, this post is based on my notes and should not be construed as direct quotes. It’s more like my interpretation of what was said in response to the questions. If you want things completley unfiltered, Vic Mornington recorded the session and has it posted on YouTube. The Lindens recording is also up on YouTube.

Introductory Remarks

Grumpity Linden

Grumpity remarked that she loves doing these events. They represent a chance to think about how the past year has gone and an opportunity to reflect on changes. She’s pleased that Gerome has joined as head of engineering. Now she can blame everything on him!

From a product standpoint, it’s been a really interesting and dynamic year. The biggest theme: finding ways to grow and extend Second Life. To not just rest on their laurels or stay static. How to bring new residents into the world, into the economy? Bringing fresh blood to the world to keep everything vibrant and changing.

It’s been a really interesting year. There has been lots of experimentation. New things are planned.

Keira Linden

Keira reiterated what Grumpity had said. She noted that the job presents lots of opportunities to try new things. Let’s go with the questions!

Brett Linden

Lots of questions for this session. Lots!

Pricing and Affordability

B – The hottest questions were around pricing and affordability. With respect to recent changes, private region fees are positive, but others not so popular. Are there any plans to make land ownership in general more affordable?
G – Let’s step back and address pricing overall. We have to acknowledge that everything is getting more expensive. Everyday there’s an email from somebody upping their prices. Price changes are not taken lightly at the lab. They are always trying to work to keep opportunities to participate in the SL economy as available as possible. The one thing she has not seen in any other place is raising prices in one place and lowering them in another. They’re trying to invest in the world. Land affordability, everything is on the table. Land pricing and structures are reviewed every year or so. Further changes are definitely possible.

B – Mainland vs. estate prices, many feel that recent changes are biased against mainland. What is the long term vision for mainland?
G – Mainland is seen as a core component of the Second Life experience. They tried to lower mainland prices in the past. Have looked to increase the land impact allowance on mainland. They have looked at making mainland pricing more rational. (Nobody else bills like that!) They are looking at ways to reinvigorate mainland without losing its free and open feel. Mainland is a bit of a wild west. Trying to balance the free spirit and continuity isn’t easy.

B – Grandfathered region rates, how do you balance making land more affordable for everybody while recognizing these long term landowners?
G – It’s hard. The fact that they’ve held these grandfathered regions for so long is definitely noticed. But in order to make land more affordable for everyone, they can’t continue to favour just one group of early adopters. In general, every time there has been a programme like this, it is the newer entrants who end up subsidizing the grandfathered regions. That’s not infinitely sustainable.

B – Some were surprised by the recent premium price increases. What was the thinking behind them?
G: Subscription rates were compared across other services to make subscriptions more in line. One of the questions they faced was how prices can rise to account for inflation while remaining accessible for new residents?

B – Have you thought about changing the tier calculation from powers of two to just square footage?
G – There’s no direct answer. Have they thought about it? Yes. They are currently evaluating a lot of things about land offerings. She would love to move away from the current, “Crazy” payment system that’s in place. Every time she thinks about it, she gets a migraine. There’s a lot of complexity in how to unwind something that’s been in place for so long and do so in a way that benefits everybody new and long-time.

B – Is there any chance of Premium plus homestead regions with more than 5K land impact allowance? 10K maybe?
G – There’s no answer to that at the moment. They are always trying to balance value and cost.

B – What are the lab’s plans to really support small educational projects?
G – She’s not sure how to answer that. Some specifics would help. They are always open to ideas. There are opportunities for creators to pitch ideas. And, there is the education discount. Dot EDUs receive 50% off on land ownership.

Subscription Plans

B – Are future changes in store for the subscription plans?
G – They are always looking at the premium benefits. How can value of subscriptions be expanded? She recalled a time in the past when subscription numbers were going down. They started investing in adding value for subscriptions. The trend reversed. Looking at what more benefits could go into a subscription is a continuing process.

B – Lifetime memberships, will they return in the future?
G – Maybe. She wouldn’t bet on lifetime memberships returning. If they did, most likely it would be the no-stipend option.

B – Have Linden Lab considered no-stipend options for premium levels below Plus?
G – She’s very pleased the no-stipend option has worked so well for the residents. They did consider whether every membership level should have it. That is still a possibility. However, it is not under active consideration.

B – Premium Plus mostly favours merchants?
G – That perception might arise from the commercial Linden Shops. This was a bit of an experiment. It’s gone well. They will continue iterating on how to get value to all subscribers.

B – Are there any thoughts on a creator subscription plan?
G – Actually, Premium Plus was established as a sort of creator tier subscription level. As always, they are open to suggestions and ideas, ways to extend premium benefits to those who own private estates for example.

Groups

B – More groups?
G – Groups are overloaded. It’s one of the things where she wishes she had a time machine or magic wand to fix some early decisions that have had a huge downstream impact on how groups impact performance. More groups is always on the table. Looking at it.

Linden Homes

B – About Linden Homes, are there plans to increase premium plus housing inventory?
G – Yes. The Linen homes team is constantly evaluating what is out there, what is running short. Remember phasing out the ancient, generation 1 Linden Homes. That involved lots of hand-holding as long time residents were moved to new models. Expect there will be more Premium Plus houses rolling out.

Names

B – Will the lab be releasing new names more frequently? Re-introducing legacy names? Changing the process?
K – One of her fave activities. There’s a form to suggest last names. The spreadsheet it feeds is enormous! It’s consulted when events come up, and when it’s time to rotate names.
There are arguments on both sides of bring back old names. Some want to protect the uniqueness of their legacy names. Others would love to share them with partners.
There’s a lot of change going on right now. How they think about last names, like so many things is under review.

Payment Options

B – Will there be more payment options for users in other parts of the world, using other currencies?
G – The Second Life economy is one of her fave topics. It’s complex. Would it be beneficial for SL residents to be exposed to a currency exchange. How do we make this a simpler way to interact with the SL economy. How to make it work better for new users. They are always trying to find ways to focus on the core value that Second Life has. While super cool, the Lindex may not be the core value for Second Life. As for international payment options, they are constantly looking for ways to extend these choices. No promises yet. Stay tuned.

Project Zero

B – Can you address the demise of Project Zero?
G – It was really expensive. How could we make it less expensive? Could it pay for itself? Ultimately it was decided on two factors. The effect of conversion of new users through Project Zero was not evident. The cost was not neutral. It was just costing too much.

B – Is there a future where browser access could return?
G – It could return if somebody could figure out a way to meaningfully monetize it. The cost for Project Zero was dollars per hour to the lab. That’s not sustainable. It’s unlikely residents would like to pay that price. There are no technological reasons why browser based access can’t return, it’s an economic problem.

Mobile

B – Mobile, what major features are next?
G – Noted that she’s attending the event on mobile. She’s reading the chat in mobile. Mobile has come a long way. What are the plans for where the mobile app goes? The focus for the team right now is to give the app more overhead to improve performance. Optimization of the app’s construction should provide an opportunity to build out the experience further. They’re not approaching the mobile roadmap through feature parity with the desktop. The idea is to build a mobile experience that is complementary to the
standard viewer. Uploading assets on mobile is probably not going to be the primary path. Mobile will be the way you stay connected and in touch with your Second Life world. Avatar customization is getting a lot of thinking. For newer and long-time users, being able to sit on your phone and try outfits would be a satisfying thing to do when otherwise idling. These are the challenges being tackled head on.

Upcoming Development

B – Looking at Second Life as a platform, what areas of development are you most excited by?
G – The new fave phrase: “Gerome’s problem now” He and Grumpity have spent time thinking about technological innovation that would be low-hanging fruit available to them. Performance and quality of life issues are front and center. It might be a good idea to ask the engineering team at tomorrow’s session.
A focus on usability from a new user’s perspective is also ever present. How to gently get them into avatar customization and not end up wearing seven jackets.
Another feature development that has been a major benefit is the move to WebRTC voice. It’s been a long slow process because they wanted to make sure all the functionality was supported as they rolled off of Vivox. Brett & Grumpity were talking before the event that, with moderation tools in place, they should be using voice for the event. [I call that a brave position!]

VR Support

B – VR support? Is that something to revisit in the future?
G – She would love to walk around Second Life using VR, absolutely a dream experience. They’re not ruling it out, but it’s not actively being worked on. There are no huge technical limitations keeping them from doing it. However, there are lots of small ones. It’s a bit of a struggle. Also, the VR market has shrunk a bit in recent years.

Support for Other Platforms

B – Are other platforms to being looked at to expand to? Game consoles? Steam?
G – Steam is a lot more likely than a console. All of these require a lot of negotiations and contracts. (And raising prices to pay for revenue shares.)

The Bot Problem

B – Traffic bots? Scripted agents affecting discovery and search? What about bots across the grid?
K – Bots is a hot topic. Right now, they’re not looking at addressing bot activity broadly. They do look at how bots are interacting in Second Life with the residents. Is this harmful? Is it part of a community? They are subject to the same Terms of Service and Community Standards as residents. Additionally, there is a scripted agent policy. If you do see bots behaving badly, do report it. When they see patterns of certain things, they do come up to Keira. Please report (AR) if you see bot’s violating the rules.

AI

B – Some are asking, is it worth it ton continue creating for this platform in the face of AI generated junk?
G – Great and complex question. Other platforms are facing the same problem. Linden Lab alone cannot solve this. But they are looking at what tools are available, what practices are out there to improve the Second Life ecosystem. One consistent differentiator is how much earnings creators get to keep. Linden Lab try to maximize that. One way to help is to grow the market, improve discoverability without putting the lab’s foot on the scales. The are looking to build out the tools set, e.g. Lua.

Safety & Security

B – Residents wants to better understand how Linden Lab handle reports of Doxing and RL harassment?
K – First thing, she stressed that ff you are experiencing inworld harassment. Contact RL authorities. Linden Lab cooperates with authorities on these issues. On other services, use their reporting systems. Linden Lab can only act on information they get through their platform. If you’re experiencing these issues. Send an AR as soon as possible, with as much information as possible. Such reports of Doxing are treated extremely seriously.
They have recently started inworld hours with trust and safety. Do show up.

B – MFA… security keys? Are there plans to expand options for account security?
K – Account security is at the top of priority. They are looking at what’s worked for other companies. They are not going to go into details. It is a genuine priority, an active project.
G – Make sure your email address is verified. Email might be allowed as a second factor at some point. (Offline IMs can only be sent to a verified address, did you know?) She stressed verification again. It is also critical for account recovery. There are several projects for strengthening MFA.

B – Group spam, self destructing object spam, what protections against this kind of abuse are in the works?
K – The are currently looking at ways to address these problems? Once updates are made, they’ll let the community know. Send the reports (ARs). Phishing links, be cautious about links in chats. Think before you click.

B – Age verification and adult content, how is LL thinking about age verification?
K – It is something they think carefully about. Protecting minors while maintaining the adults’ space is important. Second Life is designed for adults, not minors. On the regulatory side, some new frameworks are coming out. OS level age signals are becoming more of a potential solution.

B – How is the support team structured?
K – There are three teams: customer success, trust & safety, and land (product ops). Within that, it’s kind of a flat structure. People specialize in different areas. Post-support surveys (randomly sent out) are important. The teams are committed to getting support right and review of the surveys is a big part of that.

Looking Back

B – How about an update on projects SL has been testing. What’s worked? What hasn’t?
G – Great question. They tested ways to bring new users into SL. Different channels for entry were tried, the mobile app and Project Zero for example. The goal was to lower the barrier to entry. What they saw is actually that the desktop experience still does well in comparison. So, how to make that function better for new users? Hence, creator built experiences. Some work better than others. Having someone support and guide new users helps.
They also looked at changes to the UI. Project Zero enabled them to make changes to the UI that new users see by hiding stuff. A/B tests in early retention that were presented with a minimal click UI for things a new user wants to do. A new-user specific viewer experience is on the way.
On ways to lower the barrier to entry: how to bring the user in? Where do they get lost/drop out? There have been huge gains in mobile onboarding. They are trying to learn from that and bring it into the desktop experience.
Improving avatar customization for new users. The complexity currently exposed to everyone needs to be present only if needed. The idea is to reveal it in layers. That’s where a lot of the focus has gone. How to make Second Life easier to discover and come in
to.
As always, the are looking at a lot of ways to continue to increase value for existing residents.

Another Day at SL23B

And that wrapped up the Product Team’s Meet the Lindens session. As I was going through my notes, it was announced that The Shining Stars Collection Hunt, that was to begin on Wednesday the 24th, had opened a day early. This hunt works very like the Dragon Egg hunt from last year. You can pick up the hunt HUD from a giver right next to the Pod Terminal. Once you’re wearing your HUD, just wander through the resident exhibit areas where you’ll occasionally see stars materializing along the red carpets and walkways. Collide with a star, it poofs amidst sparkles with a little fanfare, and the HUD’s count goes up.

Collect 20/50/100 stars for tier one, two, or three prizes. Don’t worry, it’s pretty quick work. (Go for tier three. That’s where Boopie #39 is!)

See you around SL23B!