Sponsor: Contraption
Designer: Victor Eton & Walton F. Wainright
Shops
- The Muses
- Safe Waters Foundation
- ridi-ludi-fool
- Evil Baby
- Poseidon
- Oblivis Solem
- Ghoul Waifu
- Cole’s Corner
- aII
- Aerth
- Hotdog
- Raven Bell
- Contraption
- Bespoke Caravan
- The Forge
- Tardfish
- Nefekalum Tattoos
- LX
- Naminoke
- Paesia
- Tir Na Nog
- cCc
- Old Treasures
- Barracuda
- Portal
My memorial candle was returned last night. It showed up in my Lost and Found just after I finished my post about Flamenca. So, it looks like we can assume the Fairelands are in the process of vanishing from sight for another year. This, of course, means the shop list above is useless now. But there it is anyway.
The next to last region I explored this year was Thunnus Bay. This region is almost entirely underwater. Underwater builds are hard to get right in Second Life, but this one seems to nail it. The overall look, the mood it creates, the lighting and the textures of the buildings and undersea rock formations, the sandy bottom and the occasional sea flora and fauna all contribute to a very convincing undersea experience.
Thunnus Bay could be a mer-region, but it does not appear to be. The locals I met during the LitFest tour were more like fish people than mer-people. Though there is a human population doing research out of the small collection of surface buildings near the dock and parked submarine.
There’s a lot of friction between factions here. The human researchers appear to be at just daggers drawn with another group of humans who revere, and seem to want to protect, the fish people. The fish people themselves seem to be split into factions but don’t seem to care about either group of humans one way or the other. A great deal of drama to be found here if you look for it. (Particularly if you attended the tour.)
There was apparently a somewhat tricky region quest here this year. (I’m guessing it wasn’t easy by the relatively high population Thunnus Bay sustained throughout the last week of the faire. A lot of people were probably stuck on part of it.) One piece was a mysterious portal that I spent a lot of time hovering around. I never found out how it was activated, but did notice it swirling away on occasion.
The detail in the textures and lighting is really nicely done. The stone buildings are very realistic looking, as you can see from a glance at the decorative carved fish above one of the doorways and the shifting light patterns on the sea bottom. All in all, Thunnus Bay was a delightful departure from the above water builds. I had a great time exploring it.